/* * Decompiled with CFR 0.152. */ package net.minecraft.client.particle; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleProvider; import net.minecraft.client.particle.SpriteSet; import net.minecraft.client.particle.WaterDropParticle; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.RandomSource; public class SplashParticle extends WaterDropParticle { private SplashParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) { super(level, x, y, z, sprite); this.gravity = 0.04f; if (ya == 0.0 && (xa != 0.0 || za != 0.0)) { this.xd = xa; this.yd = 0.1; this.zd = za; } } public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(SpriteSet sprite) { this.sprite = sprite; } @Override public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) { return new SplashParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random)); } } }