/* * Decompiled with CFR 0.152. * * Could not load the following classes: * org.joml.Quaternionfc * org.jspecify.annotations.Nullable */ package net.minecraft.client.renderer.blockentity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.minecraft.client.model.BookModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.Sheets; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.blockentity.BlockEntityRenderer; import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider; import net.minecraft.client.renderer.blockentity.state.EnchantTableRenderState; import net.minecraft.client.renderer.feature.ModelFeatureRenderer; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.client.renderer.state.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.client.resources.model.Material; import net.minecraft.client.resources.model.MaterialSet; import net.minecraft.util.Mth; import net.minecraft.world.level.block.entity.EnchantingTableBlockEntity; import net.minecraft.world.phys.Vec3; import org.joml.Quaternionfc; import org.jspecify.annotations.Nullable; public class EnchantTableRenderer implements BlockEntityRenderer { public static final Material BOOK_LOCATION = Sheets.BLOCK_ENTITIES_MAPPER.defaultNamespaceApply("enchanting_table_book"); private final MaterialSet materials; private final BookModel bookModel; public EnchantTableRenderer(BlockEntityRendererProvider.Context context) { this.materials = context.materials(); this.bookModel = new BookModel(context.bakeLayer(ModelLayers.BOOK)); } @Override public EnchantTableRenderState createRenderState() { return new EnchantTableRenderState(); } @Override public void extractRenderState(EnchantingTableBlockEntity blockEntity, EnchantTableRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) { float or; BlockEntityRenderer.super.extractRenderState(blockEntity, state, partialTicks, cameraPosition, breakProgress); state.flip = Mth.lerp(partialTicks, blockEntity.oFlip, blockEntity.flip); state.open = Mth.lerp(partialTicks, blockEntity.oOpen, blockEntity.open); state.time = (float)blockEntity.time + partialTicks; for (or = blockEntity.rot - blockEntity.oRot; or >= (float)Math.PI; or -= (float)Math.PI * 2) { } while (or < (float)(-Math.PI)) { or += (float)Math.PI * 2; } state.yRot = blockEntity.oRot + or * partialTicks; } @Override public void submit(EnchantTableRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) { poseStack.pushPose(); poseStack.translate(0.5f, 0.75f, 0.5f); poseStack.translate(0.0f, 0.1f + Mth.sin(state.time * 0.1f) * 0.01f, 0.0f); float yRot = state.yRot; poseStack.mulPose((Quaternionfc)Axis.YP.rotation(-yRot)); poseStack.mulPose((Quaternionfc)Axis.ZP.rotationDegrees(80.0f)); float ff1 = Mth.frac(state.flip + 0.25f) * 1.6f - 0.3f; float ff2 = Mth.frac(state.flip + 0.75f) * 1.6f - 0.3f; BookModel.State bookState = new BookModel.State(state.time, Mth.clamp(ff1, 0.0f, 1.0f), Mth.clamp(ff2, 0.0f, 1.0f), state.open); submitNodeCollector.submitModel(this.bookModel, bookState, poseStack, BOOK_LOCATION.renderType(RenderTypes::entitySolid), state.lightCoords, OverlayTexture.NO_OVERLAY, -1, this.materials.get(BOOK_LOCATION), 0, state.breakProgress); poseStack.popPose(); } }