/* * Decompiled with CFR 0.152. */ package net.minecraft.client.renderer.blockentity.state; import net.minecraft.client.renderer.blockentity.state.BlockEntityRenderState; import net.minecraft.client.renderer.rendertype.RenderType; import net.minecraft.core.Direction; import net.minecraft.world.level.block.SkullBlock; public class SkullBlockRenderState extends BlockEntityRenderState { public float animationProgress; public Direction direction = Direction.NORTH; public float rotationDegrees; public SkullBlock.Type skullType = SkullBlock.Types.ZOMBIE; public RenderType renderType; }