/* * Decompiled with CFR 0.152. */ package net.minecraft.world.entity; import net.minecraft.world.item.ItemStack; public class Crackiness { public static final Crackiness GOLEM = new Crackiness(0.75f, 0.5f, 0.25f); public static final Crackiness WOLF_ARMOR = new Crackiness(0.95f, 0.69f, 0.32f); private final float fractionLow; private final float fractionMedium; private final float fractionHigh; private Crackiness(float fractionLow, float fractionMedium, float fractionHigh) { this.fractionLow = fractionLow; this.fractionMedium = fractionMedium; this.fractionHigh = fractionHigh; } public Level byFraction(float fraction) { if (fraction < this.fractionHigh) { return Level.HIGH; } if (fraction < this.fractionMedium) { return Level.MEDIUM; } if (fraction < this.fractionLow) { return Level.LOW; } return Level.NONE; } public Level byDamage(ItemStack item) { if (!item.isDamageableItem()) { return Level.NONE; } return this.byDamage(item.getDamageValue(), item.getMaxDamage()); } public Level byDamage(int damage, int maxDamage) { return this.byFraction((float)(maxDamage - damage) / (float)maxDamage); } public static enum Level { NONE, LOW, MEDIUM, HIGH; } }