/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.google.common.collect.ImmutableList * com.mojang.datafixers.util.Pair */ package net.minecraft.world.entity.animal; import com.google.common.collect.ImmutableList; import com.mojang.datafixers.util.Pair; import java.util.List; import java.util.Set; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.behavior.AnimalPanic; import net.minecraft.world.entity.ai.behavior.BabyFollowAdult; import net.minecraft.world.entity.ai.behavior.BehaviorControl; import net.minecraft.world.entity.ai.behavior.CountDownCooldownTicks; import net.minecraft.world.entity.ai.behavior.FollowTemptation; import net.minecraft.world.entity.ai.behavior.LookAtTargetSink; import net.minecraft.world.entity.ai.behavior.MoveToTargetSink; import net.minecraft.world.entity.ai.behavior.RandomStroll; import net.minecraft.world.entity.ai.behavior.RunOne; import net.minecraft.world.entity.ai.behavior.SetWalkTargetFromLookTarget; import net.minecraft.world.entity.ai.behavior.Swim; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.ai.sensing.Sensor; import net.minecraft.world.entity.ai.sensing.SensorType; import net.minecraft.world.entity.animal.HappyGhast; import net.minecraft.world.entity.schedule.Activity; public class HappyGhastAi { private static final float SPEED_MULTIPLIER_WHEN_IDLING = 1.0f; private static final float SPEED_MULTIPLIER_WHEN_TEMPTED = 1.25f; private static final float SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT = 1.1f; private static final double BABY_GHAST_CLOSE_ENOUGH_DIST = 3.0; private static final UniformInt ADULT_FOLLOW_RANGE = UniformInt.of(3, 16); private static final ImmutableList>> SENSOR_TYPES = ImmutableList.of(SensorType.NEAREST_LIVING_ENTITIES, SensorType.HURT_BY, SensorType.FOOD_TEMPTATIONS, SensorType.NEAREST_ADULT_ANY_TYPE, SensorType.NEAREST_PLAYERS); private static final ImmutableList> MEMORY_TYPES = ImmutableList.of(MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET, MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE, MemoryModuleType.PATH, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, MemoryModuleType.TEMPTING_PLAYER, MemoryModuleType.TEMPTATION_COOLDOWN_TICKS, MemoryModuleType.IS_TEMPTED, MemoryModuleType.BREED_TARGET, MemoryModuleType.IS_PANICKING, MemoryModuleType.HURT_BY, MemoryModuleType.NEAREST_VISIBLE_ADULT, (Object[])new MemoryModuleType[]{MemoryModuleType.NEAREST_PLAYERS, MemoryModuleType.NEAREST_VISIBLE_PLAYER, MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYERS}); public static Brain.Provider brainProvider() { return Brain.provider(MEMORY_TYPES, SENSOR_TYPES); } protected static Brain makeBrain(Brain brain) { HappyGhastAi.initCoreActivity(brain); HappyGhastAi.initIdleActivity(brain); HappyGhastAi.initPanicActivity(brain); brain.setCoreActivities(Set.of(Activity.CORE)); brain.setDefaultActivity(Activity.IDLE); brain.useDefaultActivity(); return brain; } private static void initCoreActivity(Brain brain) { brain.addActivity(Activity.CORE, 0, (ImmutableList>)ImmutableList.of(new Swim(0.8f), new AnimalPanic(2.0f, 0), (Object)new LookAtTargetSink(45, 90), (Object)new MoveToTargetSink(), (Object)new CountDownCooldownTicks(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS))); } private static void initIdleActivity(Brain brain) { brain.addActivity(Activity.IDLE, (ImmutableList>>)ImmutableList.of((Object)Pair.of((Object)1, (Object)new FollowTemptation(mob -> Float.valueOf(1.25f), mob -> 3.0, true)), (Object)Pair.of((Object)2, BabyFollowAdult.create(ADULT_FOLLOW_RANGE, mob -> Float.valueOf(1.1f), MemoryModuleType.NEAREST_VISIBLE_PLAYER, true)), (Object)Pair.of((Object)3, BabyFollowAdult.create(ADULT_FOLLOW_RANGE, mob -> Float.valueOf(1.1f), MemoryModuleType.NEAREST_VISIBLE_ADULT, true)), (Object)Pair.of((Object)4, new RunOne(ImmutableList.of((Object)Pair.of(RandomStroll.fly(1.0f), (Object)1), (Object)Pair.of(SetWalkTargetFromLookTarget.create(1.0f, 3), (Object)1)))))); } private static void initPanicActivity(Brain brain) { brain.addActivityWithConditions(Activity.PANIC, (ImmutableList>>)ImmutableList.of(), Set.of(Pair.of(MemoryModuleType.IS_PANICKING, (Object)((Object)MemoryStatus.VALUE_PRESENT)))); } public static void updateActivity(HappyGhast body) { body.getBrain().setActiveActivityToFirstValid((List)ImmutableList.of((Object)Activity.PANIC, (Object)Activity.IDLE)); } }