/* * Decompiled with CFR 0.152. */ package net.minecraft.world.entity.monster; import java.util.EnumSet; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.PathfinderMob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.goal.Goal; import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal; import net.minecraft.world.entity.ai.goal.MoveTowardsRestrictionGoal; import net.minecraft.world.entity.ai.goal.RandomLookAroundGoal; import net.minecraft.world.entity.ai.goal.WaterAvoidingRandomStrollGoal; import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal; import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal; import net.minecraft.world.entity.monster.Monster; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.SmallFireball; import net.minecraft.world.level.Level; import net.minecraft.world.level.pathfinder.PathType; import net.minecraft.world.phys.Vec3; public class Blaze extends Monster { private float allowedHeightOffset = 0.5f; private int nextHeightOffsetChangeTick; private static final EntityDataAccessor DATA_FLAGS_ID = SynchedEntityData.defineId(Blaze.class, EntityDataSerializers.BYTE); public Blaze(EntityType blaze, Level level) { super((EntityType)blaze, level); this.setPathfindingMalus(PathType.WATER, -1.0f); this.setPathfindingMalus(PathType.LAVA, 8.0f); this.setPathfindingMalus(PathType.DANGER_FIRE, 0.0f); this.setPathfindingMalus(PathType.DAMAGE_FIRE, 0.0f); this.xpReward = 10; } @Override protected void registerGoals() { this.goalSelector.addGoal(4, new BlazeAttackGoal(this)); this.goalSelector.addGoal(5, new MoveTowardsRestrictionGoal(this, 1.0)); this.goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal((PathfinderMob)this, 1.0, 0.0f)); this.goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0f)); this.goalSelector.addGoal(8, new RandomLookAroundGoal(this)); this.targetSelector.addGoal(1, new HurtByTargetGoal(this, new Class[0]).setAlertOthers(new Class[0])); this.targetSelector.addGoal(2, new NearestAttackableTargetGoal((Mob)this, Player.class, true)); } public static AttributeSupplier.Builder createAttributes() { return Monster.createMonsterAttributes().add(Attributes.ATTACK_DAMAGE, 6.0).add(Attributes.MOVEMENT_SPEED, 0.23f).add(Attributes.FOLLOW_RANGE, 48.0); } @Override protected void defineSynchedData(SynchedEntityData.Builder entityData) { super.defineSynchedData(entityData); entityData.define(DATA_FLAGS_ID, (byte)0); } @Override protected SoundEvent getAmbientSound() { return SoundEvents.BLAZE_AMBIENT; } @Override protected SoundEvent getHurtSound(DamageSource source) { return SoundEvents.BLAZE_HURT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.BLAZE_DEATH; } @Override public float getLightLevelDependentMagicValue() { return 1.0f; } @Override public void aiStep() { if (!this.onGround() && this.getDeltaMovement().y < 0.0) { this.setDeltaMovement(this.getDeltaMovement().multiply(1.0, 0.6, 1.0)); } if (this.level().isClientSide()) { if (this.random.nextInt(24) == 0 && !this.isSilent()) { this.level().playLocalSound(this.getX() + 0.5, this.getY() + 0.5, this.getZ() + 0.5, SoundEvents.BLAZE_BURN, this.getSoundSource(), 1.0f + this.random.nextFloat(), this.random.nextFloat() * 0.7f + 0.3f, false); } for (int i = 0; i < 2; ++i) { this.level().addParticle(ParticleTypes.LARGE_SMOKE, this.getRandomX(0.5), this.getRandomY(), this.getRandomZ(0.5), 0.0, 0.0, 0.0); } } super.aiStep(); } @Override public boolean isSensitiveToWater() { return true; } @Override protected void customServerAiStep(ServerLevel level) { LivingEntity target; --this.nextHeightOffsetChangeTick; if (this.nextHeightOffsetChangeTick <= 0) { this.nextHeightOffsetChangeTick = 100; this.allowedHeightOffset = (float)this.random.triangle(0.5, 6.891); } if ((target = this.getTarget()) != null && target.getEyeY() > this.getEyeY() + (double)this.allowedHeightOffset && this.canAttack(target)) { Vec3 movement = this.getDeltaMovement(); this.setDeltaMovement(this.getDeltaMovement().add(0.0, ((double)0.3f - movement.y) * (double)0.3f, 0.0)); this.needsSync = true; } super.customServerAiStep(level); } @Override public boolean isOnFire() { return this.isCharged(); } private boolean isCharged() { return (this.entityData.get(DATA_FLAGS_ID) & 1) != 0; } private void setCharged(boolean value) { byte flags = this.entityData.get(DATA_FLAGS_ID); flags = value ? (byte)(flags | 1) : (byte)(flags & 0xFFFFFFFE); this.entityData.set(DATA_FLAGS_ID, flags); } private static class BlazeAttackGoal extends Goal { private final Blaze blaze; private int attackStep; private int attackTime; private int lastSeen; public BlazeAttackGoal(Blaze blaze) { this.blaze = blaze; this.setFlags(EnumSet.of(Goal.Flag.MOVE, Goal.Flag.LOOK)); } @Override public boolean canUse() { LivingEntity target = this.blaze.getTarget(); return target != null && target.isAlive() && this.blaze.canAttack(target); } @Override public void start() { this.attackStep = 0; } @Override public void stop() { this.blaze.setCharged(false); this.lastSeen = 0; } @Override public boolean requiresUpdateEveryTick() { return true; } @Override public void tick() { --this.attackTime; LivingEntity target = this.blaze.getTarget(); if (target == null) { return; } boolean hasLineOfSight = this.blaze.getSensing().hasLineOfSight(target); this.lastSeen = hasLineOfSight ? 0 : ++this.lastSeen; double distance = this.blaze.distanceToSqr(target); if (distance < 4.0) { if (!hasLineOfSight) { return; } if (this.attackTime <= 0) { this.attackTime = 20; this.blaze.doHurtTarget(BlazeAttackGoal.getServerLevel(this.blaze), target); } this.blaze.getMoveControl().setWantedPosition(target.getX(), target.getY(), target.getZ(), 1.0); } else if (distance < this.getFollowDistance() * this.getFollowDistance() && hasLineOfSight) { double xd = target.getX() - this.blaze.getX(); double yd = target.getY(0.5) - this.blaze.getY(0.5); double zd = target.getZ() - this.blaze.getZ(); if (this.attackTime <= 0) { ++this.attackStep; if (this.attackStep == 1) { this.attackTime = 60; this.blaze.setCharged(true); } else if (this.attackStep <= 4) { this.attackTime = 6; } else { this.attackTime = 100; this.attackStep = 0; this.blaze.setCharged(false); } if (this.attackStep > 1) { double sqd = Math.sqrt(Math.sqrt(distance)) * 0.5; if (!this.blaze.isSilent()) { this.blaze.level().levelEvent(null, 1018, this.blaze.blockPosition(), 0); } for (int i = 0; i < 1; ++i) { Vec3 direction = new Vec3(this.blaze.getRandom().triangle(xd, 2.297 * sqd), yd, this.blaze.getRandom().triangle(zd, 2.297 * sqd)); SmallFireball entity = new SmallFireball(this.blaze.level(), this.blaze, direction.normalize()); entity.setPos(entity.getX(), this.blaze.getY(0.5) + 0.5, entity.getZ()); this.blaze.level().addFreshEntity(entity); } } } this.blaze.getLookControl().setLookAt(target, 10.0f, 10.0f); } else if (this.lastSeen < 5) { this.blaze.getMoveControl().setWantedPosition(target.getX(), target.getY(), target.getZ(), 1.0); } super.tick(); } private double getFollowDistance() { return this.blaze.getAttributeValue(Attributes.FOLLOW_RANGE); } } }