/* * Decompiled with CFR 0.152. */ package net.minecraft.world.level; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.DiodeBlock; import net.minecraft.world.level.block.RedStoneWireBlock; import net.minecraft.world.level.block.state.BlockState; public interface SignalGetter extends BlockGetter { public static final Direction[] DIRECTIONS = Direction.values(); default public int getDirectSignal(BlockPos pos, Direction direction) { return this.getBlockState(pos).getDirectSignal(this, pos, direction); } default public int getDirectSignalTo(BlockPos pos) { int result = 0; if ((result = Math.max(result, this.getDirectSignal(pos.below(), Direction.DOWN))) >= 15) { return result; } if ((result = Math.max(result, this.getDirectSignal(pos.above(), Direction.UP))) >= 15) { return result; } if ((result = Math.max(result, this.getDirectSignal(pos.north(), Direction.NORTH))) >= 15) { return result; } if ((result = Math.max(result, this.getDirectSignal(pos.south(), Direction.SOUTH))) >= 15) { return result; } if ((result = Math.max(result, this.getDirectSignal(pos.west(), Direction.WEST))) >= 15) { return result; } if ((result = Math.max(result, this.getDirectSignal(pos.east(), Direction.EAST))) >= 15) { return result; } return result; } default public int getControlInputSignal(BlockPos pos, Direction direction, boolean onlyDiodes) { BlockState blockState = this.getBlockState(pos); if (onlyDiodes) { return DiodeBlock.isDiode(blockState) ? this.getDirectSignal(pos, direction) : 0; } if (blockState.is(Blocks.REDSTONE_BLOCK)) { return 15; } if (blockState.is(Blocks.REDSTONE_WIRE)) { return blockState.getValue(RedStoneWireBlock.POWER); } if (blockState.isSignalSource()) { return this.getDirectSignal(pos, direction); } return 0; } default public boolean hasSignal(BlockPos pos, Direction direction) { return this.getSignal(pos, direction) > 0; } default public int getSignal(BlockPos pos, Direction direction) { BlockState state = this.getBlockState(pos); int signal = state.getSignal(this, pos, direction); if (state.isRedstoneConductor(this, pos)) { return Math.max(signal, this.getDirectSignalTo(pos)); } return signal; } default public boolean hasNeighborSignal(BlockPos blockPos) { if (this.getSignal(blockPos.below(), Direction.DOWN) > 0) { return true; } if (this.getSignal(blockPos.above(), Direction.UP) > 0) { return true; } if (this.getSignal(blockPos.north(), Direction.NORTH) > 0) { return true; } if (this.getSignal(blockPos.south(), Direction.SOUTH) > 0) { return true; } if (this.getSignal(blockPos.west(), Direction.WEST) > 0) { return true; } return this.getSignal(blockPos.east(), Direction.EAST) > 0; } default public int getBestNeighborSignal(BlockPos pos) { int best = 0; for (Direction direction : DIRECTIONS) { int signal = this.getSignal(pos.relative(direction), direction); if (signal >= 15) { return 15; } if (signal <= best) continue; best = signal; } return best; } }