/* * Decompiled with CFR 0.152. */ package com.mojang.blaze3d.framegraph; import com.mojang.blaze3d.resource.ResourceDescriptor; import com.mojang.blaze3d.resource.ResourceHandle; public interface FramePass { public ResourceHandle createsInternal(String var1, ResourceDescriptor var2); public void reads(ResourceHandle var1); public ResourceHandle readsAndWrites(ResourceHandle var1); public void requires(FramePass var1); public void disableCulling(); public void executes(Runnable var1); }