/* * Decompiled with CFR 0.152. */ package com.mojang.blaze3d.opengl; import com.mojang.blaze3d.buffers.GpuFence; import com.mojang.blaze3d.opengl.GlStateManager; public class GlFence implements GpuFence { private long handle = GlStateManager._glFenceSync(37143, 0); @Override public void close() { if (this.handle != 0L) { GlStateManager._glDeleteSync(this.handle); this.handle = 0L; } } @Override public boolean awaitCompletion(long timeoutMs) { if (this.handle == 0L) { return true; } int result = GlStateManager._glClientWaitSync(this.handle, 0, timeoutMs); if (result == 37147) { return false; } if (result == 37149) { throw new IllegalStateException("Failed to complete gpu fence"); } return true; } }