/* * Decompiled with CFR 0.152. */ package com.mojang.blaze3d.pipeline; import com.mojang.blaze3d.platform.DestFactor; import com.mojang.blaze3d.platform.SourceFactor; public record BlendFunction(SourceFactor sourceColor, DestFactor destColor, SourceFactor sourceAlpha, DestFactor destAlpha) { public static final BlendFunction LIGHTNING = new BlendFunction(SourceFactor.SRC_ALPHA, DestFactor.ONE); public static final BlendFunction GLINT = new BlendFunction(SourceFactor.SRC_COLOR, DestFactor.ONE, SourceFactor.ZERO, DestFactor.ONE); public static final BlendFunction OVERLAY = new BlendFunction(SourceFactor.SRC_ALPHA, DestFactor.ONE, SourceFactor.ONE, DestFactor.ZERO); public static final BlendFunction TRANSLUCENT = new BlendFunction(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA); public static final BlendFunction TRANSLUCENT_PREMULTIPLIED_ALPHA = new BlendFunction(SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA); public static final BlendFunction ADDITIVE = new BlendFunction(SourceFactor.ONE, DestFactor.ONE); public static final BlendFunction ENTITY_OUTLINE_BLIT = new BlendFunction(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ZERO, DestFactor.ONE); public static final BlendFunction INVERT = new BlendFunction(SourceFactor.ONE_MINUS_DST_COLOR, DestFactor.ONE_MINUS_SRC_COLOR, SourceFactor.ONE, DestFactor.ZERO); public BlendFunction(SourceFactor source, DestFactor dest) { this(source, dest, source, dest); } }