/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import net.minecraft.client.model.AnimationUtils; import net.minecraft.client.model.HumanoidModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.entity.state.ZombieRenderState; public abstract class AbstractZombieModel extends HumanoidModel { protected AbstractZombieModel(ModelPart root) { super(root); } @Override public void setupAnim(S state) { super.setupAnim(state); AnimationUtils.animateZombieArms(this.leftArm, this.rightArm, ((ZombieRenderState)state).isAggressive, state); } }