/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.AxolotlRenderState; import net.minecraft.util.Mth; public class AxolotlModel extends EntityModel { public static final float SWIMMING_LEG_XROT = 1.8849558f; public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5f); private final ModelPart tail; private final ModelPart leftHindLeg; private final ModelPart rightHindLeg; private final ModelPart leftFrontLeg; private final ModelPart rightFrontLeg; private final ModelPart body; private final ModelPart head; private final ModelPart topGills; private final ModelPart leftGills; private final ModelPart rightGills; public AxolotlModel(ModelPart root) { super(root); this.body = root.getChild("body"); this.head = this.body.getChild("head"); this.rightHindLeg = this.body.getChild("right_hind_leg"); this.leftHindLeg = this.body.getChild("left_hind_leg"); this.rightFrontLeg = this.body.getChild("right_front_leg"); this.leftFrontLeg = this.body.getChild("left_front_leg"); this.tail = this.body.getChild("tail"); this.topGills = this.head.getChild("top_gills"); this.leftGills = this.head.getChild("left_gills"); this.rightGills = this.head.getChild("right_gills"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); PartDefinition body = root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 11).addBox(-4.0f, -2.0f, -9.0f, 8.0f, 4.0f, 10.0f).texOffs(2, 17).addBox(0.0f, -3.0f, -8.0f, 0.0f, 5.0f, 9.0f), PartPose.offset(0.0f, 20.0f, 5.0f)); CubeDeformation fudge = new CubeDeformation(0.001f); PartDefinition head = body.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 1).addBox(-4.0f, -3.0f, -5.0f, 8.0f, 5.0f, 5.0f, fudge), PartPose.offset(0.0f, 0.0f, -9.0f)); CubeListBuilder topGills = CubeListBuilder.create().texOffs(3, 37).addBox(-4.0f, -3.0f, 0.0f, 8.0f, 3.0f, 0.0f, fudge); CubeListBuilder leftGills = CubeListBuilder.create().texOffs(0, 40).addBox(-3.0f, -5.0f, 0.0f, 3.0f, 7.0f, 0.0f, fudge); CubeListBuilder rightGills = CubeListBuilder.create().texOffs(11, 40).addBox(0.0f, -5.0f, 0.0f, 3.0f, 7.0f, 0.0f, fudge); head.addOrReplaceChild("top_gills", topGills, PartPose.offset(0.0f, -3.0f, -1.0f)); head.addOrReplaceChild("left_gills", leftGills, PartPose.offset(-4.0f, 0.0f, -1.0f)); head.addOrReplaceChild("right_gills", rightGills, PartPose.offset(4.0f, 0.0f, -1.0f)); CubeListBuilder leftLeg = CubeListBuilder.create().texOffs(2, 13).addBox(-1.0f, 0.0f, 0.0f, 3.0f, 5.0f, 0.0f, fudge); CubeListBuilder rightLeg = CubeListBuilder.create().texOffs(2, 13).addBox(-2.0f, 0.0f, 0.0f, 3.0f, 5.0f, 0.0f, fudge); body.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offset(-3.5f, 1.0f, -1.0f)); body.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offset(3.5f, 1.0f, -1.0f)); body.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offset(-3.5f, 1.0f, -8.0f)); body.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offset(3.5f, 1.0f, -8.0f)); body.addOrReplaceChild("tail", CubeListBuilder.create().texOffs(2, 19).addBox(0.0f, -3.0f, 0.0f, 0.0f, 5.0f, 12.0f), PartPose.offset(0.0f, 0.0f, 1.0f)); return LayerDefinition.create(mesh, 64, 64); } @Override public void setupAnim(AxolotlRenderState state) { super.setupAnim(state); float playingDeadFactor = state.playingDeadFactor; float inWaterFactor = state.inWaterFactor; float onGroundFactor = state.onGroundFactor; float movingFactor = state.movingFactor; float notMovingFactor = 1.0f - movingFactor; float mirroredLegsFactor = 1.0f - Math.min(onGroundFactor, movingFactor); this.body.yRot += state.yRot * ((float)Math.PI / 180); this.setupSwimmingAnimation(state.ageInTicks, state.xRot, Math.min(movingFactor, inWaterFactor)); this.setupWaterHoveringAnimation(state.ageInTicks, Math.min(notMovingFactor, inWaterFactor)); this.setupGroundCrawlingAnimation(state.ageInTicks, Math.min(movingFactor, onGroundFactor)); this.setupLayStillOnGroundAnimation(state.ageInTicks, Math.min(notMovingFactor, onGroundFactor)); this.setupPlayDeadAnimation(playingDeadFactor); this.applyMirrorLegRotations(mirroredLegsFactor); } private void setupLayStillOnGroundAnimation(float ageInTicks, float factor) { if (factor <= 1.0E-5f) { return; } float animMoveSpeed = ageInTicks * 0.09f; float sineSway = Mth.sin(animMoveSpeed); float cosineSway = Mth.cos(animMoveSpeed); float movement = sineSway * sineSway - 2.0f * sineSway; float movement2 = cosineSway * cosineSway - 3.0f * sineSway; this.head.xRot += -0.09f * movement * factor; this.head.zRot += -0.2f * factor; this.tail.yRot += (-0.1f + 0.1f * movement) * factor; float gillAngle = (0.6f + 0.05f * movement2) * factor; this.topGills.xRot += gillAngle; this.leftGills.yRot -= gillAngle; this.rightGills.yRot += gillAngle; this.leftHindLeg.xRot += 1.1f * factor; this.leftHindLeg.yRot += 1.0f * factor; this.leftFrontLeg.xRot += 0.8f * factor; this.leftFrontLeg.yRot += 2.3f * factor; this.leftFrontLeg.zRot -= 0.5f * factor; } private void setupGroundCrawlingAnimation(float ageInTicks, float factor) { if (factor <= 1.0E-5f) { return; } float animMoveSpeed = ageInTicks * 0.11f; float cosineSway = Mth.cos(animMoveSpeed); float hindLegYRotSway = (cosineSway * cosineSway - 2.0f * cosineSway) / 5.0f; float frontLegYRotSway = 0.7f * cosineSway; float headAndTailYRot = 0.09f * cosineSway * factor; this.head.yRot += headAndTailYRot; this.tail.yRot += headAndTailYRot; float gillAngle = (0.6f - 0.08f * (cosineSway * cosineSway + 2.0f * Mth.sin(animMoveSpeed))) * factor; this.topGills.xRot += gillAngle; this.leftGills.yRot -= gillAngle; this.rightGills.yRot += gillAngle; float hindLegXRot = 0.9424779f * factor; float frontLegXRot = 1.0995574f * factor; this.leftHindLeg.xRot += hindLegXRot; this.leftHindLeg.yRot += (1.5f - hindLegYRotSway) * factor; this.leftHindLeg.zRot += -0.1f * factor; this.leftFrontLeg.xRot += frontLegXRot; this.leftFrontLeg.yRot += (1.5707964f - frontLegYRotSway) * factor; this.rightHindLeg.xRot += hindLegXRot; this.rightHindLeg.yRot += (-1.0f - hindLegYRotSway) * factor; this.rightFrontLeg.xRot += frontLegXRot; this.rightFrontLeg.yRot += (-1.5707964f - frontLegYRotSway) * factor; } private void setupWaterHoveringAnimation(float ageInTicks, float factor) { if (factor <= 1.0E-5f) { return; } float animMoveSpeed = ageInTicks * 0.075f; float cosineSway = Mth.cos(animMoveSpeed); float sineSway = Mth.sin(animMoveSpeed) * 0.15f; float bodyXRot = (-0.15f + 0.075f * cosineSway) * factor; this.body.xRot += bodyXRot; this.body.y -= sineSway * factor; this.head.xRot -= bodyXRot; this.topGills.xRot += 0.2f * cosineSway * factor; float gillYRot = (-0.3f * cosineSway - 0.19f) * factor; this.leftGills.yRot += gillYRot; this.rightGills.yRot -= gillYRot; this.leftHindLeg.xRot += (2.3561945f - cosineSway * 0.11f) * factor; this.leftHindLeg.yRot += 0.47123894f * factor; this.leftHindLeg.zRot += 1.7278761f * factor; this.leftFrontLeg.xRot += (0.7853982f - cosineSway * 0.2f) * factor; this.leftFrontLeg.yRot += 2.042035f * factor; this.tail.yRot += 0.5f * cosineSway * factor; } private void setupSwimmingAnimation(float ageInTicks, float xRot, float factor) { if (factor <= 1.0E-5f) { return; } float animMoveSpeed = ageInTicks * 0.33f; float sineSway = Mth.sin(animMoveSpeed); float cosineSway = Mth.cos(animMoveSpeed); float bodySway = 0.13f * sineSway; this.body.xRot += (xRot * ((float)Math.PI / 180) + bodySway) * factor; this.head.xRot -= bodySway * 1.8f * factor; this.body.y -= 0.45f * cosineSway * factor; this.topGills.xRot += (-0.5f * sineSway - 0.8f) * factor; float gillYRot = (0.3f * sineSway + 0.9f) * factor; this.leftGills.yRot += gillYRot; this.rightGills.yRot -= gillYRot; this.tail.yRot += 0.3f * Mth.cos(animMoveSpeed * 0.9f) * factor; this.leftHindLeg.xRot += 1.8849558f * factor; this.leftHindLeg.yRot += -0.4f * sineSway * factor; this.leftHindLeg.zRot += 1.5707964f * factor; this.leftFrontLeg.xRot += 1.8849558f * factor; this.leftFrontLeg.yRot += (-0.2f * cosineSway - 0.1f) * factor; this.leftFrontLeg.zRot += 1.5707964f * factor; } private void setupPlayDeadAnimation(float factor) { if (factor <= 1.0E-5f) { return; } this.leftHindLeg.xRot += 1.4137167f * factor; this.leftHindLeg.yRot += 1.0995574f * factor; this.leftHindLeg.zRot += 0.7853982f * factor; this.leftFrontLeg.xRot += 0.7853982f * factor; this.leftFrontLeg.yRot += 2.042035f * factor; this.body.xRot += -0.15f * factor; this.body.zRot += 0.35f * factor; } private void applyMirrorLegRotations(float factor) { if (factor <= 1.0E-5f) { return; } this.rightHindLeg.xRot += this.leftHindLeg.xRot * factor; ModelPart modelPart = this.rightHindLeg; modelPart.yRot = modelPart.yRot + -this.leftHindLeg.yRot * factor; modelPart = this.rightHindLeg; modelPart.zRot = modelPart.zRot + -this.leftHindLeg.zRot * factor; this.rightFrontLeg.xRot += this.leftFrontLeg.xRot * factor; modelPart = this.rightFrontLeg; modelPart.yRot = modelPart.yRot + -this.leftFrontLeg.yRot * factor; modelPart = this.rightFrontLeg; modelPart.zRot = modelPart.zRot + -this.leftFrontLeg.zRot * factor; } }