/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import java.util.Arrays; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.util.Mth; public class BlazeModel extends EntityModel { private final ModelPart[] upperBodyParts; private final ModelPart head; public BlazeModel(ModelPart root) { super(root); this.head = root.getChild("head"); this.upperBodyParts = new ModelPart[12]; Arrays.setAll(this.upperBodyParts, i -> root.getChild(BlazeModel.getPartName(i))); } private static String getPartName(int i) { return "part" + i; } public static LayerDefinition createBodyLayer() { float z; float y; float x; int i; MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0f, -4.0f, -4.0f, 8.0f, 8.0f, 8.0f), PartPose.ZERO); float angle = 0.0f; CubeListBuilder rod = CubeListBuilder.create().texOffs(0, 16).addBox(0.0f, 0.0f, 0.0f, 2.0f, 8.0f, 2.0f); for (i = 0; i < 4; ++i) { x = Mth.cos(angle) * 9.0f; y = -2.0f + Mth.cos((float)(i * 2) * 0.25f); z = Mth.sin(angle) * 9.0f; root.addOrReplaceChild(BlazeModel.getPartName(i), rod, PartPose.offset(x, y, z)); angle += 1.5707964f; } angle = 0.7853982f; for (i = 4; i < 8; ++i) { x = Mth.cos(angle) * 7.0f; y = 2.0f + Mth.cos((float)(i * 2) * 0.25f); z = Mth.sin(angle) * 7.0f; root.addOrReplaceChild(BlazeModel.getPartName(i), rod, PartPose.offset(x, y, z)); angle += 1.5707964f; } angle = 0.47123894f; for (i = 8; i < 12; ++i) { x = Mth.cos(angle) * 5.0f; y = 11.0f + Mth.cos((float)i * 1.5f * 0.5f); z = Mth.sin(angle) * 5.0f; root.addOrReplaceChild(BlazeModel.getPartName(i), rod, PartPose.offset(x, y, z)); angle += 1.5707964f; } return LayerDefinition.create(mesh, 64, 32); } @Override public void setupAnim(LivingEntityRenderState state) { int i; super.setupAnim(state); float angle = state.ageInTicks * (float)Math.PI * -0.1f; for (i = 0; i < 4; ++i) { this.upperBodyParts[i].y = -2.0f + Mth.cos(((float)(i * 2) + state.ageInTicks) * 0.25f); this.upperBodyParts[i].x = Mth.cos(angle) * 9.0f; this.upperBodyParts[i].z = Mth.sin(angle) * 9.0f; angle += 1.5707964f; } angle = 0.7853982f + state.ageInTicks * (float)Math.PI * 0.03f; for (i = 4; i < 8; ++i) { this.upperBodyParts[i].y = 2.0f + Mth.cos(((float)(i * 2) + state.ageInTicks) * 0.25f); this.upperBodyParts[i].x = Mth.cos(angle) * 7.0f; this.upperBodyParts[i].z = Mth.sin(angle) * 7.0f; angle += 1.5707964f; } angle = 0.47123894f + state.ageInTicks * (float)Math.PI * -0.05f; for (i = 8; i < 12; ++i) { this.upperBodyParts[i].y = 11.0f + Mth.cos(((float)i * 1.5f + state.ageInTicks) * 0.5f); this.upperBodyParts[i].x = Mth.cos(angle) * 5.0f; this.upperBodyParts[i].z = Mth.sin(angle) * 5.0f; angle += 1.5707964f; } this.head.yRot = state.yRot * ((float)Math.PI / 180); this.head.xRot = state.xRot * ((float)Math.PI / 180); } }