/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.IronGolemRenderState; import net.minecraft.util.Mth; public class IronGolemModel extends EntityModel { private final ModelPart head; private final ModelPart rightArm; private final ModelPart leftArm; private final ModelPart rightLeg; private final ModelPart leftLeg; public IronGolemModel(ModelPart root) { super(root); this.head = root.getChild("head"); this.rightArm = root.getChild("right_arm"); this.leftArm = root.getChild("left_arm"); this.rightLeg = root.getChild("right_leg"); this.leftLeg = root.getChild("left_leg"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0f, -12.0f, -5.5f, 8.0f, 10.0f, 8.0f).texOffs(24, 0).addBox(-1.0f, -5.0f, -7.5f, 2.0f, 4.0f, 2.0f), PartPose.offset(0.0f, -7.0f, -2.0f)); root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 40).addBox(-9.0f, -2.0f, -6.0f, 18.0f, 12.0f, 11.0f).texOffs(0, 70).addBox(-4.5f, 10.0f, -3.0f, 9.0f, 5.0f, 6.0f, new CubeDeformation(0.5f)), PartPose.offset(0.0f, -7.0f, 0.0f)); root.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(60, 21).addBox(-13.0f, -2.5f, -3.0f, 4.0f, 30.0f, 6.0f), PartPose.offset(0.0f, -7.0f, 0.0f)); root.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(60, 58).addBox(9.0f, -2.5f, -3.0f, 4.0f, 30.0f, 6.0f), PartPose.offset(0.0f, -7.0f, 0.0f)); root.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(37, 0).addBox(-3.5f, -3.0f, -3.0f, 6.0f, 16.0f, 5.0f), PartPose.offset(-4.0f, 11.0f, 0.0f)); root.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(60, 0).mirror().addBox(-3.5f, -3.0f, -3.0f, 6.0f, 16.0f, 5.0f), PartPose.offset(5.0f, 11.0f, 0.0f)); return LayerDefinition.create(mesh, 128, 128); } @Override public void setupAnim(IronGolemRenderState state) { super.setupAnim(state); float attackTick = state.attackTicksRemaining; float animationSpeed = state.walkAnimationSpeed; float animationPos = state.walkAnimationPos; if (attackTick > 0.0f) { this.rightArm.xRot = -2.0f + 1.5f * Mth.triangleWave(attackTick, 10.0f); this.leftArm.xRot = -2.0f + 1.5f * Mth.triangleWave(attackTick, 10.0f); } else { int offerFlowerTick = state.offerFlowerTick; if (offerFlowerTick > 0) { this.rightArm.xRot = -0.8f + 0.025f * Mth.triangleWave(offerFlowerTick, 70.0f); this.leftArm.xRot = 0.0f; } else { this.rightArm.xRot = (-0.2f + 1.5f * Mth.triangleWave(animationPos, 13.0f)) * animationSpeed; this.leftArm.xRot = (-0.2f - 1.5f * Mth.triangleWave(animationPos, 13.0f)) * animationSpeed; } } this.head.yRot = state.yRot * ((float)Math.PI / 180); this.head.xRot = state.xRot * ((float)Math.PI / 180); this.rightLeg.xRot = -1.5f * Mth.triangleWave(animationPos, 13.0f) * animationSpeed; this.leftLeg.xRot = 1.5f * Mth.triangleWave(animationPos, 13.0f) * animationSpeed; this.rightLeg.yRot = 0.0f; this.leftLeg.yRot = 0.0f; } public ModelPart getFlowerHoldingArm() { return this.rightArm; } }