/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import java.util.List; import java.util.function.Function; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.rendertype.RenderType; import net.minecraft.resources.Identifier; import net.minecraft.util.Unit; public abstract class Model { protected final ModelPart root; protected final Function renderType; private final List allParts; public Model(ModelPart root, Function renderType) { this.root = root; this.renderType = renderType; this.allParts = root.getAllParts(); } public final RenderType renderType(Identifier texture) { return this.renderType.apply(texture); } public final void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int lightCoords, int overlayCoords, int color) { this.root().render(poseStack, buffer, lightCoords, overlayCoords, color); } public final void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int lightCoords, int overlayCoords) { this.renderToBuffer(poseStack, buffer, lightCoords, overlayCoords, -1); } public final ModelPart root() { return this.root; } public final List allParts() { return this.allParts; } public void setupAnim(S state) { this.resetPose(); } public final void resetPose() { for (ModelPart part : this.allParts) { part.resetPose(); } } public static class Simple extends Model { public Simple(ModelPart root, Function renderType) { super(root, renderType); } @Override public void setupAnim(Unit state) { } } }