/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.AnimationUtils; import net.minecraft.client.model.HumanoidModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.SkeletonRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; public class SkeletonModel extends HumanoidModel { public SkeletonModel(ModelPart root) { super(root); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0f); PartDefinition root = mesh.getRoot(); SkeletonModel.createDefaultSkeletonMesh(root); return LayerDefinition.create(mesh, 64, 32); } protected static void createDefaultSkeletonMesh(PartDefinition root) { root.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(-5.0f, 2.0f, 0.0f)); root.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(5.0f, 2.0f, 0.0f)); root.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0f, 0.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(-2.0f, 12.0f, 0.0f)); root.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0f, 0.0f, -1.0f, 2.0f, 12.0f, 2.0f), PartPose.offset(2.0f, 12.0f, 0.0f)); } public static LayerDefinition createSingleModelDualBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition root = meshdefinition.getRoot(); root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0f, 0.0f, -2.0f, 8.0f, 12.0f, 4.0f).texOffs(28, 0).addBox(-4.0f, 10.0f, -2.0f, 8.0f, 1.0f, 4.0f).texOffs(16, 48).addBox(-4.0f, 0.0f, -2.05f, 8.0f, 12.0f, 4.1f, new CubeDeformation(0.025f)), PartPose.offset(0.0f, 0.0f, 0.0f)); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0f, -8.0f, -4.0f, 8.0f, 8.0f, 8.0f).texOffs(0, 32).addBox(-4.0f, -8.0f, -4.0f, 8.0f, 8.0f, 8.0f, new CubeDeformation(0.2f)), PartPose.offset(0.0f, 0.0f, 0.0f)).addOrReplaceChild("hat", CubeListBuilder.create(), PartPose.ZERO); root.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f).texOffs(42, 33).addBox(-1.55f, -2.025f, -1.5f, 3.0f, 12.0f, 3.0f), PartPose.offset(-5.5f, 2.0f, 0.0f)); root.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(56, 16).addBox(-1.0f, -2.0f, -1.0f, 2.0f, 12.0f, 2.0f).texOffs(40, 48).addBox(-1.45f, -2.025f, -1.5f, 3.0f, 12.0f, 3.0f), PartPose.offset(5.5f, 2.0f, 0.0f)); root.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0f, 0.0f, -1.0f, 2.0f, 12.0f, 2.0f).texOffs(0, 49).addBox(-1.4f, -0.2588f, -1.5341f, 3.0f, 12.0f, 3.0f), PartPose.offset(-2.0f, 12.0f, 0.0f)); root.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0f, 0.0f, -1.0f, 2.0f, 12.0f, 2.0f).texOffs(5, 49).addBox(-1.5f, 0.0f, -1.5f, 3.0f, 12.0f, 3.0f), PartPose.offset(2.0f, 12.0f, 0.0f)); return LayerDefinition.create(meshdefinition, 64, 64); } @Override public void setupAnim(S state) { super.setupAnim(state); if (((SkeletonRenderState)state).isAggressive && !((SkeletonRenderState)state).isHoldingBow) { float attackTime = ((SkeletonRenderState)state).attackTime; float attack2 = Mth.sin(attackTime * (float)Math.PI); float attack = Mth.sin((1.0f - (1.0f - attackTime) * (1.0f - attackTime)) * (float)Math.PI); this.rightArm.zRot = 0.0f; this.leftArm.zRot = 0.0f; this.rightArm.yRot = -(0.1f - attack2 * 0.6f); this.leftArm.yRot = 0.1f - attack2 * 0.6f; this.rightArm.xRot = -1.5707964f; this.leftArm.xRot = -1.5707964f; this.rightArm.xRot -= attack2 * 1.2f - attack * 0.4f; this.leftArm.xRot -= attack2 * 1.2f - attack * 0.4f; AnimationUtils.bobArms(this.rightArm, this.leftArm, ((SkeletonRenderState)state).ageInTicks); } } @Override public void translateToHand(SkeletonRenderState state, HumanoidArm arm, PoseStack poseStack) { this.root().translateAndRotate(poseStack); float offset = arm == HumanoidArm.RIGHT ? 1.0f : -1.0f; ModelPart part = this.getArm(arm); part.x += offset; part.translateAndRotate(poseStack); part.x -= offset; } }