/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import net.minecraft.client.model.SkullModelBase; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; public class SkullModel extends SkullModelBase { protected final ModelPart head; public SkullModel(ModelPart root) { super(root); this.head = root.getChild("head"); } public static MeshDefinition createHeadModel() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0f, -8.0f, -4.0f, 8.0f, 8.0f, 8.0f), PartPose.ZERO); return mesh; } public static LayerDefinition createHumanoidHeadLayer() { MeshDefinition mesh = SkullModel.createHeadModel(); PartDefinition root = mesh.getRoot(); root.getChild("head").addOrReplaceChild("hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0f, -8.0f, -4.0f, 8.0f, 8.0f, 8.0f, new CubeDeformation(0.25f)), PartPose.ZERO); return LayerDefinition.create(mesh, 64, 64); } public static LayerDefinition createMobHeadLayer() { MeshDefinition mesh = SkullModel.createHeadModel(); return LayerDefinition.create(mesh, 64, 32); } @Override public void setupAnim(SkullModelBase.State state) { super.setupAnim(state); this.head.yRot = state.yRot * ((float)Math.PI / 180); this.head.xRot = state.xRot * ((float)Math.PI / 180); } }