/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.util.Mth; public class SnowGolemModel extends EntityModel { private static final String UPPER_BODY = "upper_body"; private final ModelPart upperBody; private final ModelPart head; private final ModelPart leftArm; private final ModelPart rightArm; public SnowGolemModel(ModelPart root) { super(root); this.head = root.getChild("head"); this.leftArm = root.getChild("left_arm"); this.rightArm = root.getChild("right_arm"); this.upperBody = root.getChild(UPPER_BODY); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); float yOffset = 4.0f; CubeDeformation deformation = new CubeDeformation(-0.5f); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0f, -8.0f, -4.0f, 8.0f, 8.0f, 8.0f, deformation), PartPose.offset(0.0f, 4.0f, 0.0f)); CubeListBuilder arm = CubeListBuilder.create().texOffs(32, 0).addBox(-1.0f, 0.0f, -1.0f, 12.0f, 2.0f, 2.0f, deformation); root.addOrReplaceChild("left_arm", arm, PartPose.offsetAndRotation(5.0f, 6.0f, 1.0f, 0.0f, 0.0f, 1.0f)); root.addOrReplaceChild("right_arm", arm, PartPose.offsetAndRotation(-5.0f, 6.0f, -1.0f, 0.0f, (float)Math.PI, -1.0f)); root.addOrReplaceChild(UPPER_BODY, CubeListBuilder.create().texOffs(0, 16).addBox(-5.0f, -10.0f, -5.0f, 10.0f, 10.0f, 10.0f, deformation), PartPose.offset(0.0f, 13.0f, 0.0f)); root.addOrReplaceChild("lower_body", CubeListBuilder.create().texOffs(0, 36).addBox(-6.0f, -12.0f, -6.0f, 12.0f, 12.0f, 12.0f, deformation), PartPose.offset(0.0f, 24.0f, 0.0f)); return LayerDefinition.create(mesh, 64, 64); } @Override public void setupAnim(LivingEntityRenderState state) { super.setupAnim(state); this.head.yRot = state.yRot * ((float)Math.PI / 180); this.head.xRot = state.xRot * ((float)Math.PI / 180); this.upperBody.yRot = state.yRot * ((float)Math.PI / 180) * 0.25f; float sin = Mth.sin(this.upperBody.yRot); float cos = Mth.cos(this.upperBody.yRot); this.leftArm.yRot = this.upperBody.yRot; this.rightArm.yRot = this.upperBody.yRot + (float)Math.PI; this.leftArm.x = cos * 5.0f; this.leftArm.z = -sin * 5.0f; this.rightArm.x = -cos * 5.0f; this.rightArm.z = sin * 5.0f; } public ModelPart getHead() { return this.head; } }