/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import java.util.Arrays; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.SquidRenderState; public class SquidModel extends EntityModel { public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5f); private final ModelPart[] tentacles = new ModelPart[8]; public SquidModel(ModelPart root) { super(root); Arrays.setAll(this.tentacles, i -> root.getChild(SquidModel.createTentacleName(i))); } private static String createTentacleName(int i) { return "tentacle" + i; } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); CubeDeformation g = new CubeDeformation(0.02f); int yoffs = -16; root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-6.0f, -8.0f, -6.0f, 12.0f, 16.0f, 12.0f, g), PartPose.offset(0.0f, 8.0f, 0.0f)); int tentacleCount = 8; CubeListBuilder tentacle = CubeListBuilder.create().texOffs(48, 0).addBox(-1.0f, 0.0f, -1.0f, 2.0f, 18.0f, 2.0f); for (int i = 0; i < 8; ++i) { double angle = (double)i * Math.PI * 2.0 / 8.0; float x = (float)Math.cos(angle) * 5.0f; float y = 15.0f; float z = (float)Math.sin(angle) * 5.0f; angle = (double)i * Math.PI * -2.0 / 8.0 + 1.5707963267948966; float yRot = (float)angle; root.addOrReplaceChild(SquidModel.createTentacleName(i), tentacle, PartPose.offsetAndRotation(x, 15.0f, z, 0.0f, yRot, 0.0f)); } return LayerDefinition.create(mesh, 64, 32); } @Override public void setupAnim(SquidRenderState state) { super.setupAnim(state); for (ModelPart tentacle : this.tentacles) { tentacle.xRot = state.tentacleAngle; } } }