/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.ArmedModel; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.VexRenderState; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; public class VexModel extends EntityModel implements ArmedModel { private final ModelPart body; private final ModelPart rightArm; private final ModelPart leftArm; private final ModelPart rightWing; private final ModelPart leftWing; private final ModelPart head; public VexModel(ModelPart root) { super(root.getChild("root"), RenderTypes::entityTranslucent); this.body = this.root.getChild("body"); this.rightArm = this.body.getChild("right_arm"); this.leftArm = this.body.getChild("left_arm"); this.rightWing = this.body.getChild("right_wing"); this.leftWing = this.body.getChild("left_wing"); this.head = this.root.getChild("head"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition root = partdefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0f, -2.5f, 0.0f)); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-2.5f, -5.0f, -2.5f, 5.0f, 5.0f, 5.0f, new CubeDeformation(0.0f)), PartPose.offset(0.0f, 20.0f, 0.0f)); PartDefinition body = root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 10).addBox(-1.5f, 0.0f, -1.0f, 3.0f, 4.0f, 2.0f, new CubeDeformation(0.0f)).texOffs(0, 16).addBox(-1.5f, 1.0f, -1.0f, 3.0f, 5.0f, 2.0f, new CubeDeformation(-0.2f)), PartPose.offset(0.0f, 20.0f, 0.0f)); body.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(23, 0).addBox(-1.25f, -0.5f, -1.0f, 2.0f, 4.0f, 2.0f, new CubeDeformation(-0.1f)), PartPose.offset(-1.75f, 0.25f, 0.0f)); body.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(23, 6).addBox(-0.75f, -0.5f, -1.0f, 2.0f, 4.0f, 2.0f, new CubeDeformation(-0.1f)), PartPose.offset(1.75f, 0.25f, 0.0f)); body.addOrReplaceChild("left_wing", CubeListBuilder.create().texOffs(16, 14).mirror().addBox(0.0f, 0.0f, 0.0f, 0.0f, 5.0f, 8.0f, new CubeDeformation(0.0f)).mirror(false), PartPose.offset(0.5f, 1.0f, 1.0f)); body.addOrReplaceChild("right_wing", CubeListBuilder.create().texOffs(16, 14).addBox(0.0f, 0.0f, 0.0f, 0.0f, 5.0f, 8.0f, new CubeDeformation(0.0f)), PartPose.offset(-0.5f, 1.0f, 1.0f)); return LayerDefinition.create(meshdefinition, 32, 32); } @Override public void setupAnim(VexRenderState state) { super.setupAnim(state); this.head.yRot = state.yRot * ((float)Math.PI / 180); this.head.xRot = state.xRot * ((float)Math.PI / 180); float movingArmZBob = Mth.cos(state.ageInTicks * 5.5f * ((float)Math.PI / 180)) * 0.1f; this.rightArm.zRot = 0.62831855f + movingArmZBob; this.leftArm.zRot = -(0.62831855f + movingArmZBob); if (state.isCharging) { this.body.xRot = 0.0f; this.setArmsCharging(!state.rightHandItemState.isEmpty(), !state.leftHandItemState.isEmpty(), movingArmZBob); } else { this.body.xRot = 0.15707964f; } this.leftWing.yRot = 1.0995574f + Mth.cos(state.ageInTicks * 45.836624f * ((float)Math.PI / 180)) * ((float)Math.PI / 180) * 16.2f; this.rightWing.yRot = -this.leftWing.yRot; this.leftWing.xRot = 0.47123888f; this.leftWing.zRot = -0.47123888f; this.rightWing.xRot = 0.47123888f; this.rightWing.zRot = 0.47123888f; } private void setArmsCharging(boolean hasItemInRightHand, boolean hasItemInLeftHand, float movingArmZBob) { if (!hasItemInRightHand && !hasItemInLeftHand) { this.rightArm.xRot = -1.2217305f; this.rightArm.yRot = 0.2617994f; this.rightArm.zRot = -0.47123888f - movingArmZBob; this.leftArm.xRot = -1.2217305f; this.leftArm.yRot = -0.2617994f; this.leftArm.zRot = 0.47123888f + movingArmZBob; return; } if (hasItemInRightHand) { this.rightArm.xRot = 3.6651914f; this.rightArm.yRot = 0.2617994f; this.rightArm.zRot = -0.47123888f - movingArmZBob; } if (hasItemInLeftHand) { this.leftArm.xRot = 3.6651914f; this.leftArm.yRot = -0.2617994f; this.leftArm.zRot = 0.47123888f + movingArmZBob; } } @Override public void translateToHand(VexRenderState state, HumanoidArm arm, PoseStack poseStack) { boolean mainArm = arm == HumanoidArm.RIGHT; ModelPart activeArm = mainArm ? this.rightArm : this.leftArm; this.root.translateAndRotate(poseStack); this.body.translateAndRotate(poseStack); activeArm.translateAndRotate(poseStack); poseStack.scale(0.55f, 0.55f, 0.55f); this.offsetStackPosition(poseStack, mainArm); } private void offsetStackPosition(PoseStack poseStack, boolean mainArm) { if (mainArm) { poseStack.translate(0.046875, -0.15625, 0.078125); } else { poseStack.translate(-0.046875, -0.15625, 0.078125); } } }