/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.HeadedModel; import net.minecraft.client.model.VillagerLikeModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.VillagerRenderState; import net.minecraft.util.Mth; public class VillagerModel extends EntityModel implements HeadedModel, VillagerLikeModel { public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5f); private final ModelPart head; private final ModelPart rightLeg; private final ModelPart leftLeg; private final ModelPart arms; public VillagerModel(ModelPart root) { super(root); this.head = root.getChild("head"); this.rightLeg = root.getChild("right_leg"); this.leftLeg = root.getChild("left_leg"); this.arms = root.getChild("arms"); } public static MeshDefinition createBodyModel() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); float offset = 0.5f; PartDefinition head = root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0f, -10.0f, -4.0f, 8.0f, 10.0f, 8.0f), PartPose.ZERO); PartDefinition hat = head.addOrReplaceChild("hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0f, -10.0f, -4.0f, 8.0f, 10.0f, 8.0f, new CubeDeformation(0.51f)), PartPose.ZERO); hat.addOrReplaceChild("hat_rim", CubeListBuilder.create().texOffs(30, 47).addBox(-8.0f, -8.0f, -6.0f, 16.0f, 16.0f, 1.0f), PartPose.rotation(-1.5707964f, 0.0f, 0.0f)); head.addOrReplaceChild("nose", CubeListBuilder.create().texOffs(24, 0).addBox(-1.0f, -1.0f, -6.0f, 2.0f, 4.0f, 2.0f), PartPose.offset(0.0f, -2.0f, 0.0f)); PartDefinition body = root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(16, 20).addBox(-4.0f, 0.0f, -3.0f, 8.0f, 12.0f, 6.0f), PartPose.ZERO); body.addOrReplaceChild("jacket", CubeListBuilder.create().texOffs(0, 38).addBox(-4.0f, 0.0f, -3.0f, 8.0f, 20.0f, 6.0f, new CubeDeformation(0.5f)), PartPose.ZERO); root.addOrReplaceChild("arms", CubeListBuilder.create().texOffs(44, 22).addBox(-8.0f, -2.0f, -2.0f, 4.0f, 8.0f, 4.0f).texOffs(44, 22).addBox(4.0f, -2.0f, -2.0f, 4.0f, 8.0f, 4.0f, true).texOffs(40, 38).addBox(-4.0f, 2.0f, -2.0f, 8.0f, 4.0f, 4.0f), PartPose.offsetAndRotation(0.0f, 3.0f, -1.0f, -0.75f, 0.0f, 0.0f)); root.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 22).addBox(-2.0f, 0.0f, -2.0f, 4.0f, 12.0f, 4.0f), PartPose.offset(-2.0f, 12.0f, 0.0f)); root.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(0, 22).mirror().addBox(-2.0f, 0.0f, -2.0f, 4.0f, 12.0f, 4.0f), PartPose.offset(2.0f, 12.0f, 0.0f)); return mesh; } public static MeshDefinition createNoHatModel() { MeshDefinition mesh = VillagerModel.createBodyModel(); mesh.getRoot().clearChild("head").clearRecursively(); return mesh; } @Override public void setupAnim(VillagerRenderState state) { super.setupAnim(state); this.head.yRot = state.yRot * ((float)Math.PI / 180); this.head.xRot = state.xRot * ((float)Math.PI / 180); if (state.isUnhappy) { this.head.zRot = 0.3f * Mth.sin(0.45f * state.ageInTicks); this.head.xRot = 0.4f; } else { this.head.zRot = 0.0f; } this.rightLeg.xRot = Mth.cos(state.walkAnimationPos * 0.6662f) * 1.4f * state.walkAnimationSpeed * 0.5f; this.leftLeg.xRot = Mth.cos(state.walkAnimationPos * 0.6662f + (float)Math.PI) * 1.4f * state.walkAnimationSpeed * 0.5f; this.rightLeg.yRot = 0.0f; this.leftLeg.yRot = 0.0f; } @Override public ModelPart getHead() { return this.head; } @Override public void translateToArms(VillagerRenderState state, PoseStack outputPoseStack) { this.root.translateAndRotate(outputPoseStack); this.arms.translateAndRotate(outputPoseStack); } }