/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.HeadedModel; import net.minecraft.client.model.VillagerLikeModel; import net.minecraft.client.model.VillagerModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.WitchRenderState; import net.minecraft.util.Mth; public class WitchModel extends EntityModel implements HeadedModel, VillagerLikeModel { protected final ModelPart nose; private final ModelPart head; private final ModelPart rightLeg; private final ModelPart leftLeg; private final ModelPart arms; public WitchModel(ModelPart root) { super(root); this.head = root.getChild("head"); this.nose = this.head.getChild("nose"); this.rightLeg = root.getChild("right_leg"); this.leftLeg = root.getChild("left_leg"); this.arms = root.getChild("arms"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = VillagerModel.createBodyModel(); PartDefinition root = mesh.getRoot(); PartDefinition head = root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0f, -10.0f, -4.0f, 8.0f, 10.0f, 8.0f), PartPose.ZERO); PartDefinition hat = head.addOrReplaceChild("hat", CubeListBuilder.create().texOffs(0, 64).addBox(0.0f, 0.0f, 0.0f, 10.0f, 2.0f, 10.0f), PartPose.offset(-5.0f, -10.03125f, -5.0f)); PartDefinition hat2 = hat.addOrReplaceChild("hat2", CubeListBuilder.create().texOffs(0, 76).addBox(0.0f, 0.0f, 0.0f, 7.0f, 4.0f, 7.0f), PartPose.offsetAndRotation(1.75f, -4.0f, 2.0f, -0.05235988f, 0.0f, 0.02617994f)); PartDefinition hat3 = hat2.addOrReplaceChild("hat3", CubeListBuilder.create().texOffs(0, 87).addBox(0.0f, 0.0f, 0.0f, 4.0f, 4.0f, 4.0f), PartPose.offsetAndRotation(1.75f, -4.0f, 2.0f, -0.10471976f, 0.0f, 0.05235988f)); hat3.addOrReplaceChild("hat4", CubeListBuilder.create().texOffs(0, 95).addBox(0.0f, 0.0f, 0.0f, 1.0f, 2.0f, 1.0f, new CubeDeformation(0.25f)), PartPose.offsetAndRotation(1.75f, -2.0f, 2.0f, -0.20943952f, 0.0f, 0.10471976f)); PartDefinition nose = head.getChild("nose"); nose.addOrReplaceChild("mole", CubeListBuilder.create().texOffs(0, 0).addBox(0.0f, 3.0f, -6.75f, 1.0f, 1.0f, 1.0f, new CubeDeformation(-0.25f)), PartPose.offset(0.0f, -2.0f, 0.0f)); return LayerDefinition.create(mesh, 64, 128); } @Override public void setupAnim(WitchRenderState state) { super.setupAnim(state); this.head.yRot = state.yRot * ((float)Math.PI / 180); this.head.xRot = state.xRot * ((float)Math.PI / 180); this.rightLeg.xRot = Mth.cos(state.walkAnimationPos * 0.6662f) * 1.4f * state.walkAnimationSpeed * 0.5f; this.leftLeg.xRot = Mth.cos(state.walkAnimationPos * 0.6662f + (float)Math.PI) * 1.4f * state.walkAnimationSpeed * 0.5f; float speed = 0.01f * (float)(state.entityId % 10); this.nose.xRot = Mth.sin(state.ageInTicks * speed) * 4.5f * ((float)Math.PI / 180); this.nose.zRot = Mth.cos(state.ageInTicks * speed) * 2.5f * ((float)Math.PI / 180); if (state.isHoldingItem) { this.nose.setPos(0.0f, 1.0f, -1.5f); this.nose.xRot = -0.9f; } } public ModelPart getNose() { return this.nose; } @Override public ModelPart getHead() { return this.head; } @Override public void translateToArms(WitchRenderState state, PoseStack outputPoseStack) { this.root.translateAndRotate(outputPoseStack); this.arms.translateAndRotate(outputPoseStack); } }