/* * Decompiled with CFR 0.152. */ package net.minecraft.client.model; import java.util.Set; import net.minecraft.client.model.BabyModelTransform; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.WolfRenderState; import net.minecraft.util.Mth; public class WolfModel extends EntityModel { public static final MeshTransformer BABY_TRANSFORMER = new BabyModelTransform(Set.of("head")); private static final String REAL_HEAD = "real_head"; private static final String UPPER_BODY = "upper_body"; private static final String REAL_TAIL = "real_tail"; private final ModelPart head; private final ModelPart realHead; private final ModelPart body; private final ModelPart rightHindLeg; private final ModelPart leftHindLeg; private final ModelPart rightFrontLeg; private final ModelPart leftFrontLeg; private final ModelPart tail; private final ModelPart realTail; private final ModelPart upperBody; private static final int LEG_SIZE = 8; public WolfModel(ModelPart root) { super(root); this.head = root.getChild("head"); this.realHead = this.head.getChild(REAL_HEAD); this.body = root.getChild("body"); this.upperBody = root.getChild(UPPER_BODY); this.rightHindLeg = root.getChild("right_hind_leg"); this.leftHindLeg = root.getChild("left_hind_leg"); this.rightFrontLeg = root.getChild("right_front_leg"); this.leftFrontLeg = root.getChild("left_front_leg"); this.tail = root.getChild("tail"); this.realTail = this.tail.getChild(REAL_TAIL); } public static MeshDefinition createMeshDefinition(CubeDeformation g) { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); float headHeight = 13.5f; PartDefinition head = root.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.offset(-1.0f, 13.5f, -7.0f)); head.addOrReplaceChild(REAL_HEAD, CubeListBuilder.create().texOffs(0, 0).addBox(-2.0f, -3.0f, -2.0f, 6.0f, 6.0f, 4.0f, g).texOffs(16, 14).addBox(-2.0f, -5.0f, 0.0f, 2.0f, 2.0f, 1.0f, g).texOffs(16, 14).addBox(2.0f, -5.0f, 0.0f, 2.0f, 2.0f, 1.0f, g).texOffs(0, 10).addBox(-0.5f, -0.001f, -5.0f, 3.0f, 3.0f, 4.0f, g), PartPose.ZERO); root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(18, 14).addBox(-3.0f, -2.0f, -3.0f, 6.0f, 9.0f, 6.0f, g), PartPose.offsetAndRotation(0.0f, 14.0f, 2.0f, 1.5707964f, 0.0f, 0.0f)); root.addOrReplaceChild(UPPER_BODY, CubeListBuilder.create().texOffs(21, 0).addBox(-3.0f, -3.0f, -3.0f, 8.0f, 6.0f, 7.0f, g), PartPose.offsetAndRotation(-1.0f, 14.0f, -3.0f, 1.5707964f, 0.0f, 0.0f)); CubeListBuilder leftLeg = CubeListBuilder.create().texOffs(0, 18).addBox(0.0f, 0.0f, -1.0f, 2.0f, 8.0f, 2.0f, g); CubeListBuilder rightLeg = CubeListBuilder.create().mirror().texOffs(0, 18).addBox(0.0f, 0.0f, -1.0f, 2.0f, 8.0f, 2.0f, g); root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offset(-2.5f, 16.0f, 7.0f)); root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offset(0.5f, 16.0f, 7.0f)); root.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offset(-2.5f, 16.0f, -4.0f)); root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offset(0.5f, 16.0f, -4.0f)); PartDefinition tail = root.addOrReplaceChild("tail", CubeListBuilder.create(), PartPose.offsetAndRotation(-1.0f, 12.0f, 8.0f, 0.62831855f, 0.0f, 0.0f)); tail.addOrReplaceChild(REAL_TAIL, CubeListBuilder.create().texOffs(9, 18).addBox(0.0f, 0.0f, -1.0f, 2.0f, 8.0f, 2.0f, g), PartPose.ZERO); return mesh; } @Override public void setupAnim(WolfRenderState state) { super.setupAnim(state); float animationPos = state.walkAnimationPos; float animationSpeed = state.walkAnimationSpeed; this.tail.yRot = state.isAngry ? 0.0f : Mth.cos(animationPos * 0.6662f) * 1.4f * animationSpeed; if (state.isSitting) { float ageScale = state.ageScale; this.upperBody.y += 2.0f * ageScale; this.upperBody.xRot = 1.2566371f; this.upperBody.yRot = 0.0f; this.body.y += 4.0f * ageScale; this.body.z -= 2.0f * ageScale; this.body.xRot = 0.7853982f; this.tail.y += 9.0f * ageScale; this.tail.z -= 2.0f * ageScale; this.rightHindLeg.y += 6.7f * ageScale; this.rightHindLeg.z -= 5.0f * ageScale; this.rightHindLeg.xRot = 4.712389f; this.leftHindLeg.y += 6.7f * ageScale; this.leftHindLeg.z -= 5.0f * ageScale; this.leftHindLeg.xRot = 4.712389f; this.rightFrontLeg.xRot = 5.811947f; this.rightFrontLeg.x += 0.01f * ageScale; this.rightFrontLeg.y += 1.0f * ageScale; this.leftFrontLeg.xRot = 5.811947f; this.leftFrontLeg.x -= 0.01f * ageScale; this.leftFrontLeg.y += 1.0f * ageScale; } else { this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662f) * 1.4f * animationSpeed; this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662f + (float)Math.PI) * 1.4f * animationSpeed; this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662f + (float)Math.PI) * 1.4f * animationSpeed; this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662f) * 1.4f * animationSpeed; } this.realHead.zRot = state.headRollAngle + state.getBodyRollAngle(0.0f); this.upperBody.zRot = state.getBodyRollAngle(-0.08f); this.body.zRot = state.getBodyRollAngle(-0.16f); this.realTail.zRot = state.getBodyRollAngle(-0.2f); this.head.xRot = state.xRot * ((float)Math.PI / 180); this.head.yRot = state.yRot * ((float)Math.PI / 180); this.tail.xRot = state.tailAngle; } }