/* * Decompiled with CFR 0.152. */ package net.minecraft.client.particle; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleProvider; import net.minecraft.client.particle.RisingParticle; import net.minecraft.client.particle.SingleQuadParticle; import net.minecraft.client.particle.SpriteSet; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; public class FlameParticle extends RisingParticle { private FlameParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) { super(level, x, y, z, xd, yd, zd, sprite); } @Override public SingleQuadParticle.Layer getLayer() { return SingleQuadParticle.Layer.OPAQUE; } @Override public void move(double xa, double ya, double za) { this.setBoundingBox(this.getBoundingBox().move(xa, ya, za)); this.setLocationFromBoundingbox(); } @Override public float getQuadSize(float a) { float s = ((float)this.age + a) / (float)this.lifetime; return this.quadSize * (1.0f - s * s * 0.5f); } @Override public int getLightColor(float a) { float l = ((float)this.age + a) / (float)this.lifetime; l = Mth.clamp(l, 0.0f, 1.0f); int br = super.getLightColor(a); int br1 = br & 0xFF; int br2 = br >> 16 & 0xFF; if ((br1 += (int)(l * 15.0f * 16.0f)) > 240) { br1 = 240; } return br1 | br2 << 16; } public static class SmallFlameProvider implements ParticleProvider { private final SpriteSet sprite; public SmallFlameProvider(SpriteSet sprite) { this.sprite = sprite; } @Override public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) { FlameParticle particle = new FlameParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random)); particle.scale(0.5f); return particle; } } public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(SpriteSet sprite) { this.sprite = sprite; } @Override public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) { FlameParticle particle = new FlameParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random)); return particle; } } }