/* * Decompiled with CFR 0.152. */ package net.minecraft.client.particle; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleProvider; import net.minecraft.client.particle.SingleQuadParticle; import net.minecraft.client.particle.SpriteSet; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; public class HeartParticle extends SingleQuadParticle { private HeartParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) { super(level, x, y, z, 0.0, 0.0, 0.0, sprite); this.speedUpWhenYMotionIsBlocked = true; this.friction = 0.86f; this.xd *= (double)0.01f; this.yd *= (double)0.01f; this.zd *= (double)0.01f; this.yd += 0.1; this.quadSize *= 1.5f; this.lifetime = 16; this.hasPhysics = false; } @Override public SingleQuadParticle.Layer getLayer() { return SingleQuadParticle.Layer.OPAQUE; } @Override public float getQuadSize(float a) { return this.quadSize * Mth.clamp(((float)this.age + a) / (float)this.lifetime * 32.0f, 0.0f, 1.0f); } public static class AngryVillagerProvider implements ParticleProvider { private final SpriteSet sprite; public AngryVillagerProvider(SpriteSet sprite) { this.sprite = sprite; } @Override public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) { HeartParticle particle = new HeartParticle(level, x, y + 0.5, z, this.sprite.get(random)); particle.setColor(1.0f, 1.0f, 1.0f); return particle; } } public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(SpriteSet sprite) { this.sprite = sprite; } @Override public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) { HeartParticle particle = new HeartParticle(level, x, y, z, this.sprite.get(random)); return particle; } } }