/* * Decompiled with CFR 0.152. */ package net.minecraft.client.particle; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.RandomSource; public interface SpriteSet { public TextureAtlasSprite get(int var1, int var2); public TextureAtlasSprite get(RandomSource var1); public TextureAtlasSprite first(); }