/* * Decompiled with CFR 0.152. */ package net.minecraft.client.particle; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleProvider; import net.minecraft.client.particle.SingleQuadParticle; import net.minecraft.client.particle.SpriteSet; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; public class TrialSpawnerDetectionParticle extends SingleQuadParticle { private final SpriteSet sprites; private static final int BASE_LIFETIME = 8; protected TrialSpawnerDetectionParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, float scale, SpriteSet sprites) { super(level, x, y, z, 0.0, 0.0, 0.0, sprites.first()); this.sprites = sprites; this.friction = 0.96f; this.gravity = -0.1f; this.speedUpWhenYMotionIsBlocked = true; this.xd *= 0.0; this.yd *= 0.9; this.zd *= 0.0; this.xd += xa; this.yd += ya; this.zd += za; this.quadSize *= 0.75f * scale; this.lifetime = (int)(8.0f / Mth.randomBetween(this.random, 0.5f, 1.0f) * scale); this.lifetime = Math.max(this.lifetime, 1); this.setSpriteFromAge(sprites); this.hasPhysics = true; } @Override public SingleQuadParticle.Layer getLayer() { return SingleQuadParticle.Layer.OPAQUE; } @Override public int getLightColor(float a) { return 240; } @Override public SingleQuadParticle.FacingCameraMode getFacingCameraMode() { return SingleQuadParticle.FacingCameraMode.LOOKAT_Y; } @Override public void tick() { super.tick(); this.setSpriteFromAge(this.sprites); } @Override public float getQuadSize(float a) { return this.quadSize * Mth.clamp(((float)this.age + a) / (float)this.lifetime * 32.0f, 0.0f, 1.0f); } public static class Provider implements ParticleProvider { private final SpriteSet sprites; public Provider(SpriteSet sprites) { this.sprites = sprites; } @Override public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) { return new TrialSpawnerDetectionParticle(level, x, y, z, xAux, yAux, zAux, 1.5f, this.sprites); } } }