/* * Decompiled with CFR 0.152. */ package net.minecraft.client.particle; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleProvider; import net.minecraft.client.particle.SingleQuadParticle; import net.minecraft.client.particle.SpriteSet; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.RandomSource; public class WaterDropParticle extends SingleQuadParticle { protected WaterDropParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) { super(level, x, y, z, 0.0, 0.0, 0.0, sprite); this.xd *= (double)0.3f; this.yd = Math.random() * (double)0.2f + (double)0.1f; this.zd *= (double)0.3f; this.setSize(0.01f, 0.01f); this.gravity = 0.06f; this.lifetime = (int)(8.0 / (Math.random() * 0.8 + 0.2)); } @Override public SingleQuadParticle.Layer getLayer() { return SingleQuadParticle.Layer.OPAQUE; } @Override public void tick() { BlockPos pos; double offset; this.xo = this.x; this.yo = this.y; this.zo = this.z; if (this.lifetime-- <= 0) { this.remove(); return; } this.yd -= (double)this.gravity; this.move(this.xd, this.yd, this.zd); this.xd *= (double)0.98f; this.yd *= (double)0.98f; this.zd *= (double)0.98f; if (this.onGround) { if (Math.random() < 0.5) { this.remove(); } this.xd *= (double)0.7f; this.zd *= (double)0.7f; } if ((offset = Math.max(this.level.getBlockState(pos = BlockPos.containing(this.x, this.y, this.z)).getCollisionShape(this.level, pos).max(Direction.Axis.Y, this.x - (double)pos.getX(), this.z - (double)pos.getZ()), (double)this.level.getFluidState(pos).getHeight(this.level, pos))) > 0.0 && this.y < (double)pos.getY() + offset) { this.remove(); } } public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(SpriteSet sprite) { this.sprite = sprite; } @Override public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) { return new WaterDropParticle(level, x, y, z, this.sprite.get(random)); } } }