/* * Decompiled with CFR 0.152. * * Could not load the following classes: * org.joml.Quaternionfc */ package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.client.renderer.entity.state.EntityRenderState; import net.minecraft.client.renderer.rendertype.RenderType; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.client.renderer.state.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.core.BlockPos; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.projectile.DragonFireball; import org.joml.Quaternionfc; public class DragonFireballRenderer extends EntityRenderer { private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/enderdragon/dragon_fireball.png"); private static final RenderType RENDER_TYPE = RenderTypes.entityCutoutNoCull(TEXTURE_LOCATION); public DragonFireballRenderer(EntityRendererProvider.Context context) { super(context); } @Override protected int getBlockLightLevel(DragonFireball entity, BlockPos blockPos) { return 15; } @Override public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) { poseStack.pushPose(); poseStack.scale(2.0f, 2.0f, 2.0f); poseStack.mulPose((Quaternionfc)camera.orientation); submitNodeCollector.submitCustomGeometry(poseStack, RENDER_TYPE, (pose, buffer) -> { DragonFireballRenderer.vertex(buffer, pose, state.lightCoords, 0.0f, 0, 0, 1); DragonFireballRenderer.vertex(buffer, pose, state.lightCoords, 1.0f, 0, 1, 1); DragonFireballRenderer.vertex(buffer, pose, state.lightCoords, 1.0f, 1, 1, 0); DragonFireballRenderer.vertex(buffer, pose, state.lightCoords, 0.0f, 1, 0, 0); }); poseStack.popPose(); super.submit(state, poseStack, submitNodeCollector, camera); } private static void vertex(VertexConsumer builder, PoseStack.Pose pose, int lightCoords, float x, int y, int u, int v) { builder.addVertex(pose, x - 0.5f, (float)y - 0.25f, 0.0f).setColor(-1).setUv(u, v).setOverlay(OverlayTexture.NO_OVERLAY).setLight(lightCoords).setNormal(pose, 0.0f, 1.0f, 0.0f); } @Override public EntityRenderState createRenderState() { return new EntityRenderState(); } }