/* * Decompiled with CFR 0.152. * * Could not load the following classes: * org.joml.Quaternionfc */ package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.client.renderer.entity.state.FireworkRocketRenderState; import net.minecraft.client.renderer.item.ItemModelResolver; import net.minecraft.client.renderer.state.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.world.entity.projectile.FireworkRocketEntity; import net.minecraft.world.item.ItemDisplayContext; import org.joml.Quaternionfc; public class FireworkEntityRenderer extends EntityRenderer { private final ItemModelResolver itemModelResolver; public FireworkEntityRenderer(EntityRendererProvider.Context context) { super(context); this.itemModelResolver = context.getItemModelResolver(); } @Override public void submit(FireworkRocketRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) { poseStack.pushPose(); poseStack.mulPose((Quaternionfc)camera.orientation); if (state.isShotAtAngle) { poseStack.mulPose((Quaternionfc)Axis.ZP.rotationDegrees(180.0f)); poseStack.mulPose((Quaternionfc)Axis.YP.rotationDegrees(180.0f)); poseStack.mulPose((Quaternionfc)Axis.XP.rotationDegrees(90.0f)); } state.item.submit(poseStack, submitNodeCollector, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor); poseStack.popPose(); super.submit(state, poseStack, submitNodeCollector, camera); } @Override public FireworkRocketRenderState createRenderState() { return new FireworkRocketRenderState(); } @Override public void extractRenderState(FireworkRocketEntity entity, FireworkRocketRenderState state, float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.isShotAtAngle = entity.isShotAtAngle(); this.itemModelResolver.updateForNonLiving(state.item, entity.getItem(), ItemDisplayContext.GROUND, entity); } }