/* * Decompiled with CFR 0.152. */ package net.minecraft.client.renderer.entity; import net.minecraft.client.model.PiglinModel; import net.minecraft.client.model.geom.ModelLayerLocation; import net.minecraft.client.renderer.entity.ArmorModelSet; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.client.renderer.entity.HumanoidMobRenderer; import net.minecraft.client.renderer.entity.layers.CustomHeadLayer; import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer; import net.minecraft.client.renderer.entity.state.PiglinRenderState; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.monster.piglin.AbstractPiglin; import net.minecraft.world.item.CrossbowItem; public class PiglinRenderer extends HumanoidMobRenderer { private static final Identifier PIGLIN_LOCATION = Identifier.withDefaultNamespace("textures/entity/piglin/piglin.png"); private static final Identifier PIGLIN_BRUTE_LOCATION = Identifier.withDefaultNamespace("textures/entity/piglin/piglin_brute.png"); public static final CustomHeadLayer.Transforms PIGLIN_CUSTOM_HEAD_TRANSFORMS = new CustomHeadLayer.Transforms(0.0f, 0.0f, 1.0019531f); public PiglinRenderer(EntityRendererProvider.Context context, ModelLayerLocation body, ModelLayerLocation babyBody, ArmorModelSet armorSet, ArmorModelSet babyArmorSet) { super(context, new PiglinModel(context.bakeLayer(body)), new PiglinModel(context.bakeLayer(babyBody)), 0.5f, PIGLIN_CUSTOM_HEAD_TRANSFORMS); this.addLayer(new HumanoidArmorLayer(this, ArmorModelSet.bake(armorSet, context.getModelSet(), PiglinModel::new), ArmorModelSet.bake(babyArmorSet, context.getModelSet(), PiglinModel::new), context.getEquipmentRenderer())); } @Override public Identifier getTextureLocation(PiglinRenderState state) { return state.isBrute ? PIGLIN_BRUTE_LOCATION : PIGLIN_LOCATION; } @Override public PiglinRenderState createRenderState() { return new PiglinRenderState(); } @Override public void extractRenderState(AbstractPiglin entity, PiglinRenderState state, float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.isBrute = entity.getType() == EntityType.PIGLIN_BRUTE; state.armPose = entity.getArmPose(); state.maxCrossbowChageDuration = CrossbowItem.getChargeDuration(entity.getUseItem(), entity); state.isConverting = entity.isConverting(); } @Override protected boolean isShaking(PiglinRenderState state) { return super.isShaking(state) || state.isConverting; } }