/* * Decompiled with CFR 0.152. */ package net.minecraft.client.renderer.entity; import net.minecraft.client.model.VillagerModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.AgeableMobRenderer; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.client.renderer.entity.layers.CrossedArmsItemLayer; import net.minecraft.client.renderer.entity.layers.CustomHeadLayer; import net.minecraft.client.renderer.entity.layers.VillagerProfessionLayer; import net.minecraft.client.renderer.entity.state.HoldingEntityRenderState; import net.minecraft.client.renderer.entity.state.VillagerRenderState; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.npc.Villager; public class VillagerRenderer extends AgeableMobRenderer { private static final Identifier VILLAGER_BASE_SKIN = Identifier.withDefaultNamespace("textures/entity/villager/villager.png"); public static final CustomHeadLayer.Transforms CUSTOM_HEAD_TRANSFORMS = new CustomHeadLayer.Transforms(-0.1171875f, -0.07421875f, 1.0f); public VillagerRenderer(EntityRendererProvider.Context context) { super(context, new VillagerModel(context.bakeLayer(ModelLayers.VILLAGER)), new VillagerModel(context.bakeLayer(ModelLayers.VILLAGER_BABY)), 0.5f); this.addLayer(new CustomHeadLayer(this, context.getModelSet(), context.getPlayerSkinRenderCache(), CUSTOM_HEAD_TRANSFORMS)); this.addLayer(new VillagerProfessionLayer(this, context.getResourceManager(), "villager", new VillagerModel(context.bakeLayer(ModelLayers.VILLAGER_NO_HAT)), new VillagerModel(context.bakeLayer(ModelLayers.VILLAGER_BABY_NO_HAT)))); this.addLayer(new CrossedArmsItemLayer(this)); } @Override public Identifier getTextureLocation(VillagerRenderState state) { return VILLAGER_BASE_SKIN; } @Override protected float getShadowRadius(VillagerRenderState state) { float radius = super.getShadowRadius(state); if (state.isBaby) { return radius * 0.5f; } return radius; } @Override public VillagerRenderState createRenderState() { return new VillagerRenderState(); } @Override public void extractRenderState(Villager entity, VillagerRenderState state, float partialTicks) { super.extractRenderState(entity, state, partialTicks); HoldingEntityRenderState.extractHoldingEntityRenderState(entity, state, this.itemModelResolver); state.isUnhappy = entity.getUnhappyCounter() > 0; state.villagerData = entity.getVillagerData(); } }