/* * Decompiled with CFR 0.152. */ package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.SkullModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.client.renderer.entity.state.WitherSkullRenderState; import net.minecraft.client.renderer.state.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.core.BlockPos; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.projectile.WitherSkull; public class WitherSkullRenderer extends EntityRenderer { private static final Identifier WITHER_INVULNERABLE_LOCATION = Identifier.withDefaultNamespace("textures/entity/wither/wither_invulnerable.png"); private static final Identifier WITHER_LOCATION = Identifier.withDefaultNamespace("textures/entity/wither/wither.png"); private final SkullModel model; public WitherSkullRenderer(EntityRendererProvider.Context context) { super(context); this.model = new SkullModel(context.bakeLayer(ModelLayers.WITHER_SKULL)); } public static LayerDefinition createSkullLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 35).addBox(-4.0f, -8.0f, -4.0f, 8.0f, 8.0f, 8.0f), PartPose.ZERO); return LayerDefinition.create(mesh, 64, 64); } @Override protected int getBlockLightLevel(WitherSkull entity, BlockPos blockPos) { return 15; } @Override public void submit(WitherSkullRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) { poseStack.pushPose(); poseStack.scale(-1.0f, -1.0f, 1.0f); submitNodeCollector.submitModel(this.model, state.modelState, poseStack, this.model.renderType(this.getTextureLocation(state)), state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null); poseStack.popPose(); super.submit(state, poseStack, submitNodeCollector, camera); } private Identifier getTextureLocation(WitherSkullRenderState state) { return state.isDangerous ? WITHER_INVULNERABLE_LOCATION : WITHER_LOCATION; } @Override public WitherSkullRenderState createRenderState() { return new WitherSkullRenderState(); } @Override public void extractRenderState(WitherSkull entity, WitherSkullRenderState state, float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.isDangerous = entity.isDangerous(); state.modelState.animationPos = 0.0f; state.modelState.yRot = entity.getYRot(partialTicks); state.modelState.xRot = entity.getXRot(partialTicks); } }