/* * Decompiled with CFR 0.152. */ package net.minecraft.client.renderer.entity.state; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.world.item.ItemStack; public class EquineRenderState extends LivingEntityRenderState { public ItemStack saddle = ItemStack.EMPTY; public ItemStack bodyArmorItem = ItemStack.EMPTY; public boolean isRidden; public boolean animateTail; public float eatAnimation; public float standAnimation; public float feedingAnimation; }