/* * Decompiled with CFR 0.152. */ package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.network.protocol.game.ClientGamePacketListener; import net.minecraft.network.protocol.game.GamePacketTypes; import net.minecraft.world.TickRateManager; public record ClientboundTickingStatePacket(float tickRate, boolean isFrozen) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec(ClientboundTickingStatePacket::write, ClientboundTickingStatePacket::new); private ClientboundTickingStatePacket(FriendlyByteBuf input) { this(input.readFloat(), input.readBoolean()); } public static ClientboundTickingStatePacket from(TickRateManager manager) { return new ClientboundTickingStatePacket(manager.tickrate(), manager.isFrozen()); } private void write(FriendlyByteBuf output) { output.writeFloat(this.tickRate); output.writeBoolean(this.isFrozen); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_TICKING_STATE; } @Override public void handle(ClientGamePacketListener listener) { listener.handleTickingState(this); } }