/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.brigadier.CommandDispatcher * com.mojang.brigadier.builder.LiteralArgumentBuilder * com.mojang.brigadier.context.CommandContext */ package net.minecraft.server.commands; import com.mojang.brigadier.CommandDispatcher; import com.mojang.brigadier.builder.LiteralArgumentBuilder; import com.mojang.brigadier.context.CommandContext; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.commands.arguments.GameModeArgument; import net.minecraft.network.chat.Component; import net.minecraft.server.MinecraftServer; import net.minecraft.world.level.GameType; public class DefaultGameModeCommands { public static void register(CommandDispatcher dispatcher) { dispatcher.register((LiteralArgumentBuilder)((LiteralArgumentBuilder)Commands.literal("defaultgamemode").requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS))).then(Commands.argument("gamemode", GameModeArgument.gameMode()).executes(c -> DefaultGameModeCommands.setMode((CommandSourceStack)c.getSource(), GameModeArgument.getGameMode((CommandContext)c, "gamemode"))))); } private static int setMode(CommandSourceStack source, GameType type) { MinecraftServer server = source.getServer(); server.setDefaultGameType(type); int count = server.enforceGameTypeForPlayers(server.getForcedGameType()); source.sendSuccess(() -> Component.translatable("commands.defaultgamemode.success", type.getLongDisplayName()), true); return count; } }