/* * Decompiled with CFR 0.152. */ package net.minecraft.world.item; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.core.dispenser.BlockSource; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.stats.Stats; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.FireworkRocketEntity; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ProjectileItem; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; public class FireworkRocketItem extends Item implements ProjectileItem { public static final byte[] CRAFTABLE_DURATIONS = new byte[]{1, 2, 3}; public static final double ROCKET_PLACEMENT_OFFSET = 0.15; public FireworkRocketItem(Item.Properties properties) { super(properties); } @Override public InteractionResult useOn(UseOnContext context) { Level level = context.getLevel(); Player player = context.getPlayer(); if (player != null && player.isFallFlying()) { return InteractionResult.PASS; } if (level instanceof ServerLevel) { ServerLevel serverLevel = (ServerLevel)level; ItemStack itemStack = context.getItemInHand(); Vec3 clickLocation = context.getClickLocation(); Direction direction = context.getClickedFace(); Projectile.spawnProjectile(new FireworkRocketEntity(level, context.getPlayer(), clickLocation.x + (double)direction.getStepX() * 0.15, clickLocation.y + (double)direction.getStepY() * 0.15, clickLocation.z + (double)direction.getStepZ() * 0.15, itemStack), serverLevel, itemStack); itemStack.shrink(1); } return InteractionResult.SUCCESS; } @Override public InteractionResult use(Level level, Player player, InteractionHand hand) { if (player.isFallFlying()) { ItemStack itemStack = player.getItemInHand(hand); if (level instanceof ServerLevel) { ServerLevel serverLevel = (ServerLevel)level; if (player.dropAllLeashConnections(null)) { level.playSound(null, player, SoundEvents.LEAD_BREAK, SoundSource.NEUTRAL, 1.0f, 1.0f); } Projectile.spawnProjectile(new FireworkRocketEntity(level, itemStack, player), serverLevel, itemStack); itemStack.consume(1, player); player.awardStat(Stats.ITEM_USED.get(this)); } return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public Projectile asProjectile(Level level, Position position, ItemStack itemStack, Direction direction) { return new FireworkRocketEntity(level, itemStack.copyWithCount(1), position.x(), position.y(), position.z(), true); } @Override public ProjectileItem.DispenseConfig createDispenseConfig() { return ProjectileItem.DispenseConfig.builder().positionFunction(FireworkRocketItem::getEntityJustOutsideOfBlockPos).uncertainty(1.0f).power(0.5f).overrideDispenseEvent(1004).build(); } private static Vec3 getEntityJustOutsideOfBlockPos(BlockSource source, Direction direction) { return source.center().add((double)direction.getStepX() * 0.5000099999997474, (double)direction.getStepY() * 0.5000099999997474, (double)direction.getStepZ() * 0.5000099999997474); } }