/* * Decompiled with CFR 0.152. */ package net.minecraft.world.item; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.BaseFireBlock; import net.minecraft.world.level.block.CampfireBlock; import net.minecraft.world.level.block.CandleBlock; import net.minecraft.world.level.block.CandleCakeBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.gameevent.GameEvent; public class FlintAndSteelItem extends Item { public FlintAndSteelItem(Item.Properties properties) { super(properties); } @Override public InteractionResult useOn(UseOnContext context) { BlockPos pos; Player player = context.getPlayer(); Level level = context.getLevel(); BlockState state = level.getBlockState(pos = context.getClickedPos()); if (CampfireBlock.canLight(state) || CandleBlock.canLight(state) || CandleCakeBlock.canLight(state)) { level.playSound((Entity)player, pos, SoundEvents.FLINTANDSTEEL_USE, SoundSource.BLOCKS, 1.0f, level.getRandom().nextFloat() * 0.4f + 0.8f); level.setBlock(pos, (BlockState)state.setValue(BlockStateProperties.LIT, true), 11); level.gameEvent((Entity)player, GameEvent.BLOCK_CHANGE, pos); if (player != null) { context.getItemInHand().hurtAndBreak(1, (LivingEntity)player, context.getHand().asEquipmentSlot()); } return InteractionResult.SUCCESS; } BlockPos relativePos = pos.relative(context.getClickedFace()); if (BaseFireBlock.canBePlacedAt(level, relativePos, context.getHorizontalDirection())) { level.playSound((Entity)player, relativePos, SoundEvents.FLINTANDSTEEL_USE, SoundSource.BLOCKS, 1.0f, level.getRandom().nextFloat() * 0.4f + 0.8f); BlockState fireState = BaseFireBlock.getState(level, relativePos); level.setBlock(relativePos, fireState, 11); level.gameEvent((Entity)player, GameEvent.BLOCK_PLACE, pos); ItemStack itemStack = context.getItemInHand(); if (player instanceof ServerPlayer) { CriteriaTriggers.PLACED_BLOCK.trigger((ServerPlayer)player, relativePos, itemStack); itemStack.hurtAndBreak(1, (LivingEntity)player, context.getHand().asEquipmentSlot()); } return InteractionResult.SUCCESS; } return InteractionResult.FAIL; } }