/* * Decompiled with CFR 0.152. */ package net.minecraft.world.item; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.stats.Stats; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.windcharge.WindCharge; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ProjectileItem; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.DispenserBlock; import net.minecraft.world.phys.Vec3; public class WindChargeItem extends Item implements ProjectileItem { public static float PROJECTILE_SHOOT_POWER = 1.5f; public WindChargeItem(Item.Properties properties) { super(properties); } @Override public InteractionResult use(Level level, Player player, InteractionHand hand) { ItemStack stack = player.getItemInHand(hand); if (level instanceof ServerLevel) { ServerLevel serverLevel = (ServerLevel)level; Projectile.spawnProjectileFromRotation((source, l, itemStack) -> new WindCharge(player, level, player.position().x(), player.getEyePosition().y(), player.position().z()), serverLevel, stack, player, 0.0f, PROJECTILE_SHOOT_POWER, 1.0f); } level.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.WIND_CHARGE_THROW, SoundSource.NEUTRAL, 0.5f, 0.4f / (level.getRandom().nextFloat() * 0.4f + 0.8f)); player.awardStat(Stats.ITEM_USED.get(this)); stack.consume(1, player); return InteractionResult.SUCCESS; } @Override public Projectile asProjectile(Level level, Position position, ItemStack itemStack, Direction direction) { RandomSource random = level.getRandom(); double dirX = random.triangle((double)direction.getStepX(), 0.11485000000000001); double dirY = random.triangle((double)direction.getStepY(), 0.11485000000000001); double dirZ = random.triangle((double)direction.getStepZ(), 0.11485000000000001); Vec3 dir = new Vec3(dirX, dirY, dirZ); WindCharge windCharge = new WindCharge(level, position.x(), position.y(), position.z(), dir); windCharge.setDeltaMovement(dir); return windCharge; } @Override public void shoot(Projectile projectile, double xd, double yd, double zd, float pow, float uncertainty) { } @Override public ProjectileItem.DispenseConfig createDispenseConfig() { return ProjectileItem.DispenseConfig.builder().positionFunction((source, direction) -> DispenserBlock.getDispensePosition(source, 1.0, Vec3.ZERO)).uncertainty(6.6666665f).power(1.0f).overrideDispenseEvent(1051).build(); } }