/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.serialization.MapCodec * org.jspecify.annotations.Nullable */ package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.function.BiConsumer; import net.minecraft.core.BlockPos; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Explosion; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; public abstract class AbstractCandleBlock extends Block { public static final int LIGHT_PER_CANDLE = 3; public static final BooleanProperty LIT = BlockStateProperties.LIT; protected abstract MapCodec codec(); protected AbstractCandleBlock(BlockBehaviour.Properties properties) { super(properties); } protected abstract Iterable getParticleOffsets(BlockState var1); public static boolean isLit(BlockState state) { return state.hasProperty(LIT) && (state.is(BlockTags.CANDLES) || state.is(BlockTags.CANDLE_CAKES)) && state.getValue(LIT) != false; } @Override protected void onProjectileHit(Level level, BlockState state, BlockHitResult blockHit, Projectile projectile) { if (!level.isClientSide() && projectile.isOnFire() && this.canBeLit(state)) { AbstractCandleBlock.setLit(level, state, blockHit.getBlockPos(), true); } } protected boolean canBeLit(BlockState state) { return state.getValue(LIT) == false; } @Override public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) { if (!state.getValue(LIT).booleanValue()) { return; } this.getParticleOffsets(state).forEach(particlePos -> AbstractCandleBlock.addParticlesAndSound(level, particlePos.add(pos.getX(), pos.getY(), pos.getZ()), random)); } private static void addParticlesAndSound(Level level, Vec3 pos, RandomSource random) { float chance = random.nextFloat(); if (chance < 0.3f) { level.addParticle(ParticleTypes.SMOKE, pos.x, pos.y, pos.z, 0.0, 0.0, 0.0); if (chance < 0.17f) { level.playLocalSound(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5, SoundEvents.CANDLE_AMBIENT, SoundSource.BLOCKS, 1.0f + random.nextFloat(), random.nextFloat() * 0.7f + 0.3f, false); } } level.addParticle(ParticleTypes.SMALL_FLAME, pos.x, pos.y, pos.z, 0.0, 0.0, 0.0); } public static void extinguish(@Nullable Player player, BlockState state, LevelAccessor level, BlockPos pos) { AbstractCandleBlock.setLit(level, state, pos, false); if (state.getBlock() instanceof AbstractCandleBlock) { ((AbstractCandleBlock)state.getBlock()).getParticleOffsets(state).forEach(particlePos -> level.addParticle(ParticleTypes.SMOKE, (double)pos.getX() + particlePos.x(), (double)pos.getY() + particlePos.y(), (double)pos.getZ() + particlePos.z(), 0.0, 0.1f, 0.0)); } level.playSound(null, pos, SoundEvents.CANDLE_EXTINGUISH, SoundSource.BLOCKS, 1.0f, 1.0f); level.gameEvent((Entity)player, GameEvent.BLOCK_CHANGE, pos); } private static void setLit(LevelAccessor level, BlockState state, BlockPos pos, boolean lit) { level.setBlock(pos, (BlockState)state.setValue(LIT, lit), 11); } @Override protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer onHit) { if (explosion.canTriggerBlocks() && state.getValue(LIT).booleanValue()) { AbstractCandleBlock.extinguish(null, state, level, pos); } super.onExplosionHit(state, level, pos, explosion, onHit); } }