/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.serialization.MapCodec * org.jspecify.annotations.Nullable */ package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundSource; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntitySelector; import net.minecraft.world.entity.InsideBlockEffectApplier; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockSetType; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public abstract class BasePressurePlateBlock extends Block { private static final VoxelShape SHAPE_PRESSED = Block.column(14.0, 0.0, 0.5); private static final VoxelShape SHAPE = Block.column(14.0, 0.0, 1.0); protected static final AABB TOUCH_AABB = Block.column(14.0, 0.0, 4.0).toAabbs().getFirst(); protected final BlockSetType type; protected BasePressurePlateBlock(BlockBehaviour.Properties properties, BlockSetType type) { super(properties.sound(type.soundType())); this.type = type; } protected abstract MapCodec codec(); @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return this.getSignalForState(state) > 0 ? SHAPE_PRESSED : SHAPE; } protected int getPressedTime() { return 20; } @Override public boolean isPossibleToRespawnInThis(BlockState state) { return true; } @Override protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) { if (directionToNeighbour == Direction.DOWN && !state.canSurvive(level, pos)) { return Blocks.AIR.defaultBlockState(); } return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { BlockPos below = pos.below(); return BasePressurePlateBlock.canSupportRigidBlock(level, below) || BasePressurePlateBlock.canSupportCenter(level, below, Direction.UP); } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { int signal = this.getSignalForState(state); if (signal > 0) { this.checkPressed(null, level, pos, state, signal); } } @Override protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise) { if (level.isClientSide()) { return; } int signal = this.getSignalForState(state); if (signal == 0) { this.checkPressed(entity, level, pos, state, signal); } } private void checkPressed(@Nullable Entity sourceEntity, Level level, BlockPos pos, BlockState state, int oldSignal) { boolean isPressed; int signal = this.getSignalStrength(level, pos); boolean wasPressed = oldSignal > 0; boolean bl = isPressed = signal > 0; if (oldSignal != signal) { BlockState newState = this.setSignalForState(state, signal); level.setBlock(pos, newState, 2); this.updateNeighbours(level, pos); level.setBlocksDirty(pos, state, newState); } if (!isPressed && wasPressed) { level.playSound(null, pos, this.type.pressurePlateClickOff(), SoundSource.BLOCKS); level.gameEvent(sourceEntity, GameEvent.BLOCK_DEACTIVATE, pos); } else if (isPressed && !wasPressed) { level.playSound(null, pos, this.type.pressurePlateClickOn(), SoundSource.BLOCKS); level.gameEvent(sourceEntity, GameEvent.BLOCK_ACTIVATE, pos); } if (isPressed) { level.scheduleTick(new BlockPos(pos), this, this.getPressedTime()); } } @Override protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) { if (!movedByPiston && this.getSignalForState(state) > 0) { this.updateNeighbours(level, pos); } } protected void updateNeighbours(Level level, BlockPos pos) { level.updateNeighborsAt(pos, this); level.updateNeighborsAt(pos.below(), this); } @Override protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return this.getSignalForState(state); } @Override protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { if (direction == Direction.UP) { return this.getSignalForState(state); } return 0; } @Override protected boolean isSignalSource(BlockState state) { return true; } protected static int getEntityCount(Level level, AABB entityDetectionBox, Class entityClass) { return level.getEntitiesOfClass(entityClass, entityDetectionBox, EntitySelector.NO_SPECTATORS.and(e -> !e.isIgnoringBlockTriggers())).size(); } protected abstract int getSignalStrength(Level var1, BlockPos var2); protected abstract int getSignalForState(BlockState var1); protected abstract BlockState setSignalForState(BlockState var1, int var2); }