/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.datafixers.kinds.App * com.mojang.datafixers.kinds.Applicative * com.mojang.serialization.MapCodec * com.mojang.serialization.codecs.RecordCodecBuilder * org.apache.commons.lang3.ArrayUtils * org.jspecify.annotations.Nullable */ package net.minecraft.world.level.block; import com.mojang.datafixers.kinds.App; import com.mojang.datafixers.kinds.Applicative; import com.mojang.math.OctahedralGroup; import com.mojang.math.Quadrant; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.List; import java.util.Map; import java.util.Optional; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.network.chat.Component; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.util.Util; import net.minecraft.world.InteractionResult; import net.minecraft.world.attribute.BedRule; import net.minecraft.world.attribute.EnvironmentAttributes; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.npc.Villager; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.vehicle.DismountHelper; import net.minecraft.world.item.DyeColor; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.CollisionGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.DoubleBlockCombiner; import net.minecraft.world.level.block.EntityBlock; import net.minecraft.world.level.block.HorizontalDirectionalBlock; import net.minecraft.world.level.block.entity.BedBlockEntity; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BedPart; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.apache.commons.lang3.ArrayUtils; import org.jspecify.annotations.Nullable; public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec(i -> i.group((App)DyeColor.CODEC.fieldOf("color").forGetter(BedBlock::getColor), BedBlock.propertiesCodec()).apply((Applicative)i, BedBlock::new)); public static final EnumProperty PART = BlockStateProperties.BED_PART; public static final BooleanProperty OCCUPIED = BlockStateProperties.OCCUPIED; private static final Map SHAPES = Util.make(() -> { VoxelShape northWestLeg = Block.box(0.0, 0.0, 0.0, 3.0, 3.0, 3.0); VoxelShape northEastLeg = Shapes.rotate(northWestLeg, OctahedralGroup.fromXYAngles(Quadrant.R0, Quadrant.R90)); return Shapes.rotateHorizontal(Shapes.or(Block.column(16.0, 3.0, 9.0), northWestLeg, northEastLeg)); }); private final DyeColor color; public MapCodec codec() { return CODEC; } public BedBlock(DyeColor color, BlockBehaviour.Properties properties) { super(properties); this.color = color; this.registerDefaultState((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(PART, BedPart.FOOT)).setValue(OCCUPIED, false)); } public static @Nullable Direction getBedOrientation(BlockGetter level, BlockPos pos) { BlockState blockState = level.getBlockState(pos); return blockState.getBlock() instanceof BedBlock ? (Direction)blockState.getValue(FACING) : null; } @Override protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) { if (level.isClientSide()) { return InteractionResult.SUCCESS_SERVER; } if (state.getValue(PART) != BedPart.HEAD && !(state = level.getBlockState(pos = pos.relative((Direction)state.getValue(FACING)))).is(this)) { return InteractionResult.CONSUME; } BedRule bedRule = level.environmentAttributes().getValue(EnvironmentAttributes.BED_RULE, pos); if (bedRule.explodes()) { bedRule.errorMessage().ifPresent(message -> player.displayClientMessage((Component)message, true)); level.removeBlock(pos, false); BlockPos blockPos = pos.relative(((Direction)state.getValue(FACING)).getOpposite()); if (level.getBlockState(blockPos).is(this)) { level.removeBlock(blockPos, false); } Vec3 boomPos = pos.getCenter(); level.explode(null, level.damageSources().badRespawnPointExplosion(boomPos), null, boomPos, 5.0f, true, Level.ExplosionInteraction.BLOCK); return InteractionResult.SUCCESS_SERVER; } if (state.getValue(OCCUPIED).booleanValue()) { if (!this.kickVillagerOutOfBed(level, pos)) { player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true); } return InteractionResult.SUCCESS_SERVER; } player.startSleepInBed(pos).ifLeft(problem -> { if (problem.message() != null) { player.displayClientMessage(problem.message(), true); } }); return InteractionResult.SUCCESS_SERVER; } private boolean kickVillagerOutOfBed(Level level, BlockPos pos) { List villagers = level.getEntitiesOfClass(Villager.class, new AABB(pos), LivingEntity::isSleeping); if (villagers.isEmpty()) { return false; } villagers.get(0).stopSleeping(); return true; } @Override public void fallOn(Level level, BlockState state, BlockPos pos, Entity entity, double fallDistance) { super.fallOn(level, state, pos, entity, fallDistance * 0.5); } @Override public void updateEntityMovementAfterFallOn(BlockGetter level, Entity entity) { if (entity.isSuppressingBounce()) { super.updateEntityMovementAfterFallOn(level, entity); } else { this.bounceUp(entity); } } private void bounceUp(Entity entity) { Vec3 movement = entity.getDeltaMovement(); if (movement.y < 0.0) { double factor = entity instanceof LivingEntity ? 1.0 : 0.8; entity.setDeltaMovement(movement.x, -movement.y * (double)0.66f * factor, movement.z); } } @Override protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) { if (directionToNeighbour == BedBlock.getNeighbourDirection(state.getValue(PART), (Direction)state.getValue(FACING))) { if (neighbourState.is(this) && neighbourState.getValue(PART) != state.getValue(PART)) { return (BlockState)state.setValue(OCCUPIED, neighbourState.getValue(OCCUPIED)); } return Blocks.AIR.defaultBlockState(); } return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } private static Direction getNeighbourDirection(BedPart part, Direction facing) { return part == BedPart.FOOT ? facing : facing.getOpposite(); } @Override public BlockState playerWillDestroy(Level level, BlockPos pos, BlockState state, Player player) { BlockPos headPos; BlockState headState; BedPart part; if (!level.isClientSide() && player.preventsBlockDrops() && (part = state.getValue(PART)) == BedPart.FOOT && (headState = level.getBlockState(headPos = pos.relative(BedBlock.getNeighbourDirection(part, (Direction)state.getValue(FACING))))).is(this) && headState.getValue(PART) == BedPart.HEAD) { level.setBlock(headPos, Blocks.AIR.defaultBlockState(), 35); level.levelEvent(player, 2001, headPos, Block.getId(headState)); } return super.playerWillDestroy(level, pos, state, player); } @Override public @Nullable BlockState getStateForPlacement(BlockPlaceContext context) { Direction facing = context.getHorizontalDirection(); BlockPos pos = context.getClickedPos(); BlockPos relative = pos.relative(facing); Level level = context.getLevel(); if (level.getBlockState(relative).canBeReplaced(context) && level.getWorldBorder().isWithinBounds(relative)) { return (BlockState)this.defaultBlockState().setValue(FACING, facing); } return null; } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPES.get(BedBlock.getConnectedDirection(state).getOpposite()); } public static Direction getConnectedDirection(BlockState state) { Direction facing = (Direction)state.getValue(FACING); return state.getValue(PART) == BedPart.HEAD ? facing.getOpposite() : facing; } public static DoubleBlockCombiner.BlockType getBlockType(BlockState state) { BedPart part = state.getValue(PART); if (part == BedPart.HEAD) { return DoubleBlockCombiner.BlockType.FIRST; } return DoubleBlockCombiner.BlockType.SECOND; } private static boolean isBunkBed(BlockGetter level, BlockPos pos) { return level.getBlockState(pos.below()).getBlock() instanceof BedBlock; } public static Optional findStandUpPosition(EntityType type, CollisionGetter level, BlockPos pos, Direction forward, float yaw) { Direction side; Direction right = forward.getClockWise(); Direction direction = side = right.isFacingAngle(yaw) ? right.getOpposite() : right; if (BedBlock.isBunkBed(level, pos)) { return BedBlock.findBunkBedStandUpPosition(type, level, pos, forward, side); } int[][] offsets = BedBlock.bedStandUpOffsets(forward, side); Optional safePosition = BedBlock.findStandUpPositionAtOffset(type, level, pos, offsets, true); if (safePosition.isPresent()) { return safePosition; } return BedBlock.findStandUpPositionAtOffset(type, level, pos, offsets, false); } private static Optional findBunkBedStandUpPosition(EntityType type, CollisionGetter level, BlockPos pos, Direction forward, Direction side) { int[][] offsets = BedBlock.bedSurroundStandUpOffsets(forward, side); Optional safePosition = BedBlock.findStandUpPositionAtOffset(type, level, pos, offsets, true); if (safePosition.isPresent()) { return safePosition; } BlockPos below = pos.below(); Optional belowSafePosition = BedBlock.findStandUpPositionAtOffset(type, level, below, offsets, true); if (belowSafePosition.isPresent()) { return belowSafePosition; } int[][] aboveOffsets = BedBlock.bedAboveStandUpOffsets(forward); Optional aboveSafePosition = BedBlock.findStandUpPositionAtOffset(type, level, pos, aboveOffsets, true); if (aboveSafePosition.isPresent()) { return aboveSafePosition; } Optional unsafePosition = BedBlock.findStandUpPositionAtOffset(type, level, pos, offsets, false); if (unsafePosition.isPresent()) { return unsafePosition; } Optional belowUnsafePosition = BedBlock.findStandUpPositionAtOffset(type, level, below, offsets, false); if (belowUnsafePosition.isPresent()) { return belowUnsafePosition; } return BedBlock.findStandUpPositionAtOffset(type, level, pos, aboveOffsets, false); } private static Optional findStandUpPositionAtOffset(EntityType type, CollisionGetter level, BlockPos pos, int[][] offsets, boolean checkDangerous) { BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos(); for (int[] offset : offsets) { blockPos.set(pos.getX() + offset[0], pos.getY(), pos.getZ() + offset[1]); Vec3 position = DismountHelper.findSafeDismountLocation(type, level, blockPos, checkDangerous); if (position == null) continue; return Optional.of(position); } return Optional.empty(); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING, PART, OCCUPIED); } @Override public BlockEntity newBlockEntity(BlockPos worldPosition, BlockState blockState) { return new BedBlockEntity(worldPosition, blockState, this.color); } @Override public void setPlacedBy(Level level, BlockPos pos, BlockState state, @Nullable LivingEntity by, ItemStack itemStack) { super.setPlacedBy(level, pos, state, by, itemStack); if (!level.isClientSide()) { BlockPos otherPos = pos.relative((Direction)state.getValue(FACING)); level.setBlock(otherPos, (BlockState)state.setValue(PART, BedPart.HEAD), 3); level.updateNeighborsAt(pos, Blocks.AIR); state.updateNeighbourShapes(level, pos, 3); } } public DyeColor getColor() { return this.color; } @Override protected long getSeed(BlockState state, BlockPos pos) { BlockPos sourcePos = pos.relative((Direction)state.getValue(FACING), state.getValue(PART) == BedPart.HEAD ? 0 : 1); return Mth.getSeed(sourcePos.getX(), pos.getY(), sourcePos.getZ()); } @Override protected boolean isPathfindable(BlockState state, PathComputationType type) { return false; } private static int[][] bedStandUpOffsets(Direction forward, Direction side) { return (int[][])ArrayUtils.addAll((Object[])BedBlock.bedSurroundStandUpOffsets(forward, side), (Object[])BedBlock.bedAboveStandUpOffsets(forward)); } private static int[][] bedSurroundStandUpOffsets(Direction forward, Direction side) { return new int[][]{{side.getStepX(), side.getStepZ()}, {side.getStepX() - forward.getStepX(), side.getStepZ() - forward.getStepZ()}, {side.getStepX() - forward.getStepX() * 2, side.getStepZ() - forward.getStepZ() * 2}, {-forward.getStepX() * 2, -forward.getStepZ() * 2}, {-side.getStepX() - forward.getStepX() * 2, -side.getStepZ() - forward.getStepZ() * 2}, {-side.getStepX() - forward.getStepX(), -side.getStepZ() - forward.getStepZ()}, {-side.getStepX(), -side.getStepZ()}, {-side.getStepX() + forward.getStepX(), -side.getStepZ() + forward.getStepZ()}, {forward.getStepX(), forward.getStepZ()}, {side.getStepX() + forward.getStepX(), side.getStepZ() + forward.getStepZ()}}; } private static int[][] bedAboveStandUpOffsets(Direction forward) { return new int[][]{{0, 0}, {-forward.getStepX(), -forward.getStepZ()}}; } }