/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.datafixers.kinds.App * com.mojang.datafixers.kinds.Applicative * com.mojang.serialization.Codec * com.mojang.serialization.MapCodec * com.mojang.serialization.codecs.RecordCodecBuilder * org.jspecify.annotations.Nullable */ package net.minecraft.world.level.block; import com.mojang.datafixers.kinds.App; import com.mojang.datafixers.kinds.Applicative; import com.mojang.serialization.Codec; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import java.util.function.BiConsumer; import java.util.function.Function; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundSource; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.InsideBlockEffectApplier; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.AbstractArrow; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Explosion; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.AttachFace; import net.minecraft.world.level.block.state.properties.BlockSetType; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils; import net.minecraft.world.level.redstone.Orientation; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.BooleanOp; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class ButtonBlock extends FaceAttachedHorizontalDirectionalBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec(i -> i.group((App)BlockSetType.CODEC.fieldOf("block_set_type").forGetter(b -> b.type), (App)Codec.intRange((int)1, (int)1024).fieldOf("ticks_to_stay_pressed").forGetter(b -> b.ticksToStayPressed), ButtonBlock.propertiesCodec()).apply((Applicative)i, ButtonBlock::new)); public static final BooleanProperty POWERED = BlockStateProperties.POWERED; private final BlockSetType type; private final int ticksToStayPressed; private final Function shapes; public MapCodec codec() { return CODEC; } protected ButtonBlock(BlockSetType type, int ticksToStayPressed, BlockBehaviour.Properties properties) { super(properties.sound(type.soundType())); this.type = type; this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.NORTH)).setValue(POWERED, false)).setValue(FACE, AttachFace.WALL)); this.ticksToStayPressed = ticksToStayPressed; this.shapes = this.makeShapes(); } private Function makeShapes() { VoxelShape pressedShaper = Block.cube(14.0); VoxelShape unpressedShaper = Block.cube(12.0); Map> attachFace = Shapes.rotateAttachFace(Block.boxZ(6.0, 4.0, 8.0, 16.0)); return this.getShapeForEachState(state -> Shapes.join((VoxelShape)((Map)attachFace.get(state.getValue(FACE))).get(state.getValue(FACING)), state.getValue(POWERED) != false ? pressedShaper : unpressedShaper, BooleanOp.ONLY_FIRST)); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return this.shapes.apply(state); } @Override protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) { if (state.getValue(POWERED).booleanValue()) { return InteractionResult.CONSUME; } this.press(state, level, pos, player); return InteractionResult.SUCCESS; } @Override protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer onHit) { if (explosion.canTriggerBlocks() && !state.getValue(POWERED).booleanValue()) { this.press(state, level, pos, null); } super.onExplosionHit(state, level, pos, explosion, onHit); } public void press(BlockState state, Level level, BlockPos pos, @Nullable Player player) { level.setBlock(pos, (BlockState)state.setValue(POWERED, true), 3); this.updateNeighbours(state, level, pos); level.scheduleTick(pos, this, this.ticksToStayPressed); this.playSound(player, level, pos, true); level.gameEvent((Entity)player, GameEvent.BLOCK_ACTIVATE, pos); } protected void playSound(@Nullable Player player, LevelAccessor level, BlockPos pos, boolean pressed) { level.playSound(pressed ? player : null, pos, this.getSound(pressed), SoundSource.BLOCKS); } protected SoundEvent getSound(boolean pressed) { return pressed ? this.type.buttonClickOn() : this.type.buttonClickOff(); } @Override protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) { if (!movedByPiston && state.getValue(POWERED).booleanValue()) { this.updateNeighbours(state, level, pos); } } @Override protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return state.getValue(POWERED) != false ? 15 : 0; } @Override protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { if (state.getValue(POWERED).booleanValue() && ButtonBlock.getConnectedDirection(state) == direction) { return 15; } return 0; } @Override protected boolean isSignalSource(BlockState state) { return true; } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if (!state.getValue(POWERED).booleanValue()) { return; } this.checkPressed(state, level, pos); } @Override protected void entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise) { if (level.isClientSide() || !this.type.canButtonBeActivatedByArrows() || state.getValue(POWERED).booleanValue()) { return; } this.checkPressed(state, level, pos); } protected void checkPressed(BlockState state, Level level, BlockPos pos) { boolean wasPressed; AbstractArrow firstArrow = this.type.canButtonBeActivatedByArrows() ? (AbstractArrow)level.getEntitiesOfClass(AbstractArrow.class, state.getShape(level, pos).bounds().move(pos)).stream().findFirst().orElse(null) : null; boolean shouldBePressed = firstArrow != null; if (shouldBePressed != (wasPressed = state.getValue(POWERED).booleanValue())) { level.setBlock(pos, (BlockState)state.setValue(POWERED, shouldBePressed), 3); this.updateNeighbours(state, level, pos); this.playSound(null, level, pos, shouldBePressed); level.gameEvent((Entity)firstArrow, shouldBePressed ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos); } if (shouldBePressed) { level.scheduleTick(new BlockPos(pos), this, this.ticksToStayPressed); } } private void updateNeighbours(BlockState state, Level level, BlockPos pos) { Direction front; Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, front, (front = ButtonBlock.getConnectedDirection(state).getOpposite()).getAxis().isHorizontal() ? Direction.UP : (Direction)state.getValue(FACING)); level.updateNeighborsAt(pos, this, orientation); level.updateNeighborsAt(pos.relative(front), this, orientation); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING, POWERED, FACE); } }