/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.serialization.MapCodec */ package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.RodBlock; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; public class EndRodBlock extends RodBlock { public static final MapCodec CODEC = EndRodBlock.simpleCodec(EndRodBlock::new); public MapCodec codec() { return CODEC; } protected EndRodBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.UP)); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { Direction clickedFace = context.getClickedFace(); BlockState blockState = context.getLevel().getBlockState(context.getClickedPos().relative(clickedFace.getOpposite())); if (blockState.is(this) && blockState.getValue(FACING) == clickedFace) { return (BlockState)this.defaultBlockState().setValue(FACING, clickedFace.getOpposite()); } return (BlockState)this.defaultBlockState().setValue(FACING, clickedFace); } @Override public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) { Direction direction = (Direction)state.getValue(FACING); double x = (double)pos.getX() + 0.55 - (double)(random.nextFloat() * 0.1f); double y = (double)pos.getY() + 0.55 - (double)(random.nextFloat() * 0.1f); double z = (double)pos.getZ() + 0.55 - (double)(random.nextFloat() * 0.1f); double r = 0.4f - (random.nextFloat() + random.nextFloat()) * 0.4f; if (random.nextInt(5) == 0) { level.addParticle(ParticleTypes.END_ROD, x + (double)direction.getStepX() * r, y + (double)direction.getStepY() * r, z + (double)direction.getStepZ() * r, random.nextGaussian() * 0.005, random.nextGaussian() * 0.005, random.nextGaussian() * 0.005); } } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING); } }