/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.serialization.MapCodec */ package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.OptionalInt; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Vec3i; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BlockTags; import net.minecraft.util.ParticleUtils; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.SimpleWaterloggedBlock; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public abstract class LeavesBlock extends Block implements SimpleWaterloggedBlock { public static final int DECAY_DISTANCE = 7; public static final IntegerProperty DISTANCE = BlockStateProperties.DISTANCE; public static final BooleanProperty PERSISTENT = BlockStateProperties.PERSISTENT; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; protected final float leafParticleChance; private static final int TICK_DELAY = 1; public abstract MapCodec codec(); public LeavesBlock(float leafParticleChance, BlockBehaviour.Properties properties) { super(properties); this.leafParticleChance = leafParticleChance; this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(DISTANCE, 7)).setValue(PERSISTENT, false)).setValue(WATERLOGGED, false)); } @Override protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) { return Shapes.empty(); } @Override protected boolean isRandomlyTicking(BlockState state) { return state.getValue(DISTANCE) == 7 && state.getValue(PERSISTENT) == false; } @Override protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if (this.decaying(state)) { LeavesBlock.dropResources(state, level, pos); level.removeBlock(pos, false); } } protected boolean decaying(BlockState state) { return state.getValue(PERSISTENT) == false && state.getValue(DISTANCE) == 7; } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { level.setBlock(pos, LeavesBlock.updateDistance(state, level, pos), 3); } @Override protected int getLightBlock(BlockState state) { return 1; } @Override protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) { int distanceFromNeighbor; if (state.getValue(WATERLOGGED).booleanValue()) { ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } if ((distanceFromNeighbor = LeavesBlock.getDistanceAt(neighbourState) + 1) != 1 || state.getValue(DISTANCE) != distanceFromNeighbor) { ticks.scheduleTick(pos, this, 1); } return state; } private static BlockState updateDistance(BlockState state, LevelAccessor level, BlockPos pos) { int newDistance = 7; BlockPos.MutableBlockPos neighborPos = new BlockPos.MutableBlockPos(); for (Direction direction : Direction.values()) { neighborPos.setWithOffset((Vec3i)pos, direction); newDistance = Math.min(newDistance, LeavesBlock.getDistanceAt(level.getBlockState(neighborPos)) + 1); if (newDistance == 1) break; } return (BlockState)state.setValue(DISTANCE, newDistance); } private static int getDistanceAt(BlockState state) { return LeavesBlock.getOptionalDistanceAt(state).orElse(7); } public static OptionalInt getOptionalDistanceAt(BlockState state) { if (state.is(BlockTags.LOGS)) { return OptionalInt.of(0); } if (state.hasProperty(DISTANCE)) { return OptionalInt.of(state.getValue(DISTANCE)); } return OptionalInt.empty(); } @Override protected FluidState getFluidState(BlockState state) { if (state.getValue(WATERLOGGED).booleanValue()) { return Fluids.WATER.getSource(false); } return super.getFluidState(state); } @Override public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) { super.animateTick(state, level, pos, random); BlockPos below = pos.below(); BlockState belowState = level.getBlockState(below); LeavesBlock.makeDrippingWaterParticles(level, pos, random, belowState, below); this.makeFallingLeavesParticles(level, pos, random, belowState, below); } private static void makeDrippingWaterParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below) { if (!level.isRainingAt(pos.above())) { return; } if (random.nextInt(15) != 1) { return; } if (belowState.canOcclude() && belowState.isFaceSturdy(level, below, Direction.UP)) { return; } ParticleUtils.spawnParticleBelow(level, pos, random, ParticleTypes.DRIPPING_WATER); } private void makeFallingLeavesParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below) { if (random.nextFloat() >= this.leafParticleChance) { return; } if (LeavesBlock.isFaceFull(belowState.getCollisionShape(level, below), Direction.UP)) { return; } this.spawnFallingLeavesParticle(level, pos, random); } protected abstract void spawnFallingLeavesParticle(Level var1, BlockPos var2, RandomSource var3); @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(DISTANCE, PERSISTENT, WATERLOGGED); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { FluidState replacedFluidState = context.getLevel().getFluidState(context.getClickedPos()); BlockState state = (BlockState)((BlockState)this.defaultBlockState().setValue(PERSISTENT, true)).setValue(WATERLOGGED, replacedFluidState.getType() == Fluids.WATER); return LeavesBlock.updateDistance(state, context.getLevel(), context.getClickedPos()); } }