/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.serialization.MapCodec * org.jspecify.annotations.Nullable */ package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.Map; import java.util.function.BiConsumer; import java.util.function.Function; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.DustParticleOptions; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Explosion; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.AttachFace; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils; import net.minecraft.world.level.redstone.Orientation; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class LeverBlock extends FaceAttachedHorizontalDirectionalBlock { public static final MapCodec CODEC = LeverBlock.simpleCodec(LeverBlock::new); public static final BooleanProperty POWERED = BlockStateProperties.POWERED; private final Function shapes; public MapCodec codec() { return CODEC; } protected LeverBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.NORTH)).setValue(POWERED, false)).setValue(FACE, AttachFace.WALL)); this.shapes = this.makeShapes(); } private Function makeShapes() { Map> attachFace = Shapes.rotateAttachFace(Block.boxZ(6.0, 8.0, 10.0, 16.0)); return this.getShapeForEachState(state -> (VoxelShape)((Map)attachFace.get(state.getValue(FACE))).get(state.getValue(FACING)), POWERED); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return this.shapes.apply(state); } @Override protected InteractionResult useWithoutItem(BlockState stateBefore, Level level, BlockPos pos, Player player, BlockHitResult hitResult) { if (level.isClientSide()) { BlockState stateAfter = (BlockState)stateBefore.cycle(POWERED); if (stateAfter.getValue(POWERED).booleanValue()) { LeverBlock.makeParticle(stateAfter, level, pos, 1.0f); } } else { this.pull(stateBefore, level, pos, null); } return InteractionResult.SUCCESS; } @Override protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer onHit) { if (explosion.canTriggerBlocks()) { this.pull(state, level, pos, null); } super.onExplosionHit(state, level, pos, explosion, onHit); } public void pull(BlockState state, Level level, BlockPos pos, @Nullable Player player) { state = (BlockState)state.cycle(POWERED); level.setBlock(pos, state, 3); this.updateNeighbours(state, level, pos); LeverBlock.playSound(player, level, pos, state); level.gameEvent((Entity)player, state.getValue(POWERED) != false ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos); } protected static void playSound(@Nullable Player player, LevelAccessor level, BlockPos pos, BlockState stateAfter) { float pitch = stateAfter.getValue(POWERED) != false ? 0.6f : 0.5f; level.playSound(player, pos, SoundEvents.LEVER_CLICK, SoundSource.BLOCKS, 0.3f, pitch); } private static void makeParticle(BlockState state, LevelAccessor level, BlockPos pos, float scale) { Direction opposite = ((Direction)state.getValue(FACING)).getOpposite(); Direction oppositeConnect = LeverBlock.getConnectedDirection(state).getOpposite(); double x = (double)pos.getX() + 0.5 + 0.1 * (double)opposite.getStepX() + 0.2 * (double)oppositeConnect.getStepX(); double y = (double)pos.getY() + 0.5 + 0.1 * (double)opposite.getStepY() + 0.2 * (double)oppositeConnect.getStepY(); double z = (double)pos.getZ() + 0.5 + 0.1 * (double)opposite.getStepZ() + 0.2 * (double)oppositeConnect.getStepZ(); level.addParticle(new DustParticleOptions(0xFF0000, scale), x, y, z, 0.0, 0.0, 0.0); } @Override public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) { if (state.getValue(POWERED).booleanValue() && random.nextFloat() < 0.25f) { LeverBlock.makeParticle(state, level, pos, 0.5f); } } @Override protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) { if (!movedByPiston && state.getValue(POWERED).booleanValue()) { this.updateNeighbours(state, level, pos); } } @Override protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return state.getValue(POWERED) != false ? 15 : 0; } @Override protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { if (state.getValue(POWERED).booleanValue() && LeverBlock.getConnectedDirection(state) == direction) { return 15; } return 0; } @Override protected boolean isSignalSource(BlockState state) { return true; } private void updateNeighbours(BlockState state, Level level, BlockPos pos) { Direction front; Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, front, (front = LeverBlock.getConnectedDirection(state).getOpposite()).getAxis().isHorizontal() ? Direction.UP : (Direction)state.getValue(FACING)); level.updateNeighborsAt(pos, this, orientation); level.updateNeighborsAt(pos.relative(front), this, orientation); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACE, FACING, POWERED); } }