/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.serialization.MapCodec */ package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.stats.Stats; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.projectile.AbstractArrow; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; public class TargetBlock extends Block { public static final MapCodec CODEC = TargetBlock.simpleCodec(TargetBlock::new); private static final IntegerProperty OUTPUT_POWER = BlockStateProperties.POWER; private static final int ACTIVATION_TICKS_ARROWS = 20; private static final int ACTIVATION_TICKS_OTHER = 8; public MapCodec codec() { return CODEC; } public TargetBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState((BlockState)((BlockState)this.stateDefinition.any()).setValue(OUTPUT_POWER, 0)); } @Override protected void onProjectileHit(Level level, BlockState state, BlockHitResult hitResult, Projectile projectile) { int outputStrength = TargetBlock.updateRedstoneOutput(level, state, hitResult, projectile); Entity owner = projectile.getOwner(); if (owner instanceof ServerPlayer) { ServerPlayer playerOwner = (ServerPlayer)owner; playerOwner.awardStat(Stats.TARGET_HIT); CriteriaTriggers.TARGET_BLOCK_HIT.trigger(playerOwner, projectile, hitResult.getLocation(), outputStrength); } } private static int updateRedstoneOutput(LevelAccessor level, BlockState state, BlockHitResult hitResult, Entity entity) { int duration; int redstoneStrength = TargetBlock.getRedstoneStrength(hitResult, hitResult.getLocation()); int n = duration = entity instanceof AbstractArrow ? 20 : 8; if (!level.getBlockTicks().hasScheduledTick(hitResult.getBlockPos(), state.getBlock())) { TargetBlock.setOutputPower(level, state, redstoneStrength, hitResult.getBlockPos(), duration); } return redstoneStrength; } private static int getRedstoneStrength(BlockHitResult hitResult, Vec3 hitLocation) { Direction hitDirection = hitResult.getDirection(); double distX = Math.abs(Mth.frac(hitLocation.x) - 0.5); double distY = Math.abs(Mth.frac(hitLocation.y) - 0.5); double distZ = Math.abs(Mth.frac(hitLocation.z) - 0.5); Direction.Axis axis = hitDirection.getAxis(); double distance = axis == Direction.Axis.Y ? Math.max(distX, distZ) : (axis == Direction.Axis.Z ? Math.max(distX, distY) : Math.max(distY, distZ)); return Math.max(1, Mth.ceil(15.0 * Mth.clamp((0.5 - distance) / 0.5, 0.0, 1.0))); } private static void setOutputPower(LevelAccessor level, BlockState state, int outputStrength, BlockPos pos, int duration) { level.setBlock(pos, (BlockState)state.setValue(OUTPUT_POWER, outputStrength), 3); level.scheduleTick(pos, state.getBlock(), duration); } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if (state.getValue(OUTPUT_POWER) != 0) { level.setBlock(pos, (BlockState)state.setValue(OUTPUT_POWER, 0), 3); } } @Override protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return state.getValue(OUTPUT_POWER); } @Override protected boolean isSignalSource(BlockState state) { return true; } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(OUTPUT_POWER); } @Override protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) { if (level.isClientSide() || state.is(oldState.getBlock())) { return; } if (state.getValue(OUTPUT_POWER) > 0 && !level.getBlockTicks().hasScheduledTick(pos, this)) { level.setBlock(pos, (BlockState)state.setValue(OUTPUT_POWER, 0), 18); } } }