/* * Decompiled with CFR 0.152. * * Could not load the following classes: * com.mojang.datafixers.kinds.App * com.mojang.datafixers.kinds.Applicative * com.mojang.serialization.MapCodec * com.mojang.serialization.codecs.RecordCodecBuilder * org.jspecify.annotations.Nullable */ package net.minecraft.world.level.block; import com.mojang.datafixers.kinds.App; import com.mojang.datafixers.kinds.Applicative; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.HorizontalDirectionalBlock; import net.minecraft.world.level.block.Mirror; import net.minecraft.world.level.block.Rotation; import net.minecraft.world.level.block.SignBlock; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.WoodType; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class WallSignBlock extends SignBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec(i -> i.group((App)WoodType.CODEC.fieldOf("wood_type").forGetter(SignBlock::type), WallSignBlock.propertiesCodec()).apply((Applicative)i, WallSignBlock::new)); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; private static final Map SHAPES = Shapes.rotateHorizontal(Block.boxZ(16.0, 4.5, 12.5, 14.0, 16.0)); public MapCodec codec() { return CODEC; } public WallSignBlock(WoodType type, BlockBehaviour.Properties properties) { super(type, properties.sound(type.soundType())); this.registerDefaultState((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.NORTH)).setValue(WATERLOGGED, false)); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPES.get(state.getValue(FACING)); } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { return level.getBlockState(pos.relative(state.getValue(FACING).getOpposite())).isSolid(); } @Override public @Nullable BlockState getStateForPlacement(BlockPlaceContext context) { Direction[] directions; BlockState state = this.defaultBlockState(); FluidState replacedFluidState = context.getLevel().getFluidState(context.getClickedPos()); Level level = context.getLevel(); BlockPos pos = context.getClickedPos(); for (Direction direction : directions = context.getNearestLookingDirections()) { Direction facing; if (!direction.getAxis().isHorizontal() || !(state = (BlockState)state.setValue(FACING, facing = direction.getOpposite())).canSurvive(level, pos)) continue; return (BlockState)state.setValue(WATERLOGGED, replacedFluidState.getType() == Fluids.WATER); } return null; } @Override protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) { if (directionToNeighbour.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos)) { return Blocks.AIR.defaultBlockState(); } return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override public float getYRotationDegrees(BlockState state) { return state.getValue(FACING).toYRot(); } @Override public Vec3 getSignHitboxCenterPosition(BlockState state) { return SHAPES.get(state.getValue(FACING)).bounds().getCenter(); } @Override protected BlockState rotate(BlockState state, Rotation rotation) { return (BlockState)state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(BlockState state, Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING, WATERLOGGED); } }