123 lines
4.8 KiB
Java
123 lines
4.8 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*/
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package net.minecraft.client.particle;
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import java.util.Optional;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.ParticleProvider;
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import net.minecraft.client.particle.SingleQuadParticle;
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import net.minecraft.client.particle.SpriteSet;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.core.particles.ParticleLimit;
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import net.minecraft.core.particles.SimpleParticleType;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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public class SuspendedParticle
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extends SingleQuadParticle {
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private SuspendedParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) {
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super(level, x, y - 0.125, z, sprite);
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this.setSize(0.01f, 0.01f);
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this.quadSize *= this.random.nextFloat() * 0.6f + 0.2f;
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this.lifetime = (int)(16.0 / (Math.random() * 0.8 + 0.2));
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this.hasPhysics = false;
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this.friction = 1.0f;
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this.gravity = 0.0f;
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}
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private SuspendedParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) {
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super(level, x, y - 0.125, z, xd, yd, zd, sprite);
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this.setSize(0.01f, 0.01f);
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this.quadSize *= this.random.nextFloat() * 0.6f + 0.6f;
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this.lifetime = (int)(16.0 / (Math.random() * 0.8 + 0.2));
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this.hasPhysics = false;
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this.friction = 1.0f;
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this.gravity = 0.0f;
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}
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@Override
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public SingleQuadParticle.Layer getLayer() {
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return SingleQuadParticle.Layer.OPAQUE;
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}
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public static class WarpedSporeProvider
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implements ParticleProvider<SimpleParticleType> {
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private final SpriteSet sprite;
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public WarpedSporeProvider(SpriteSet sprite) {
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this.sprite = sprite;
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}
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@Override
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public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
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double ya = (double)random.nextFloat() * -1.9 * (double)random.nextFloat() * 0.1;
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SuspendedParticle particle = new SuspendedParticle(level, x, y, z, 0.0, ya, 0.0, this.sprite.get(random));
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particle.setColor(0.1f, 0.1f, 0.3f);
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particle.setSize(0.001f, 0.001f);
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return particle;
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}
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}
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public static class CrimsonSporeProvider
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implements ParticleProvider<SimpleParticleType> {
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private final SpriteSet sprite;
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public CrimsonSporeProvider(SpriteSet sprite) {
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this.sprite = sprite;
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}
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@Override
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public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
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double xa = random.nextGaussian() * (double)1.0E-6f;
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double ya = random.nextGaussian() * (double)1.0E-4f;
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double za = random.nextGaussian() * (double)1.0E-6f;
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SuspendedParticle particle = new SuspendedParticle(level, x, y, z, xa, ya, za, this.sprite.get(random));
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particle.setColor(0.9f, 0.4f, 0.5f);
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return particle;
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}
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}
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public static class SporeBlossomAirProvider
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implements ParticleProvider<SimpleParticleType> {
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private final SpriteSet sprite;
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public SporeBlossomAirProvider(SpriteSet sprite) {
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this.sprite = sprite;
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}
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@Override
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public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
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SuspendedParticle particle = new SuspendedParticle(this, level, x, y, z, 0.0, -0.8f, 0.0, this.sprite.get(random)){
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@Override
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public Optional<ParticleLimit> getParticleLimit() {
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return Optional.of(ParticleLimit.SPORE_BLOSSOM);
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}
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};
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particle.lifetime = Mth.randomBetweenInclusive(random, 500, 1000);
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particle.gravity = 0.01f;
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particle.setColor(0.32f, 0.5f, 0.22f);
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return particle;
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}
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}
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public static class UnderwaterProvider
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implements ParticleProvider<SimpleParticleType> {
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private final SpriteSet sprite;
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public UnderwaterProvider(SpriteSet sprite) {
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this.sprite = sprite;
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}
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@Override
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public Particle createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) {
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SuspendedParticle particle = new SuspendedParticle(level, x, y, z, this.sprite.get(random));
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particle.setColor(0.4f, 0.4f, 0.7f);
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return particle;
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}
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}
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}
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