2025-11-24 22:52:51 +03:00

115 lines
7.7 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.mojang.brigadier.CommandDispatcher
* com.mojang.brigadier.builder.LiteralArgumentBuilder
* com.mojang.brigadier.context.CommandContext
* com.mojang.brigadier.exceptions.DynamicCommandExceptionType
*/
package net.minecraft.server.commands;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.DynamicCommandExceptionType;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.Objects;
import java.util.function.ToIntFunction;
import java.util.stream.Stream;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.ResourceKeyArgument;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.core.HolderLookup;
import net.minecraft.core.component.DataComponents;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceKey;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.Util;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.decoration.ArmorStand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.equipment.Equippable;
import net.minecraft.world.item.equipment.trim.ArmorTrim;
import net.minecraft.world.item.equipment.trim.TrimMaterial;
import net.minecraft.world.item.equipment.trim.TrimMaterials;
import net.minecraft.world.item.equipment.trim.TrimPattern;
import net.minecraft.world.item.equipment.trim.TrimPatterns;
public class SpawnArmorTrimsCommand {
private static final List<ResourceKey<TrimPattern>> VANILLA_TRIM_PATTERNS = List.of(TrimPatterns.SENTRY, TrimPatterns.DUNE, TrimPatterns.COAST, TrimPatterns.WILD, TrimPatterns.WARD, TrimPatterns.EYE, TrimPatterns.VEX, TrimPatterns.TIDE, TrimPatterns.SNOUT, TrimPatterns.RIB, TrimPatterns.SPIRE, TrimPatterns.WAYFINDER, TrimPatterns.SHAPER, TrimPatterns.SILENCE, TrimPatterns.RAISER, TrimPatterns.HOST, TrimPatterns.FLOW, TrimPatterns.BOLT);
private static final List<ResourceKey<TrimMaterial>> VANILLA_TRIM_MATERIALS = List.of(TrimMaterials.QUARTZ, TrimMaterials.IRON, TrimMaterials.NETHERITE, TrimMaterials.REDSTONE, TrimMaterials.COPPER, TrimMaterials.GOLD, TrimMaterials.EMERALD, TrimMaterials.DIAMOND, TrimMaterials.LAPIS, TrimMaterials.AMETHYST, TrimMaterials.RESIN);
private static final ToIntFunction<ResourceKey<TrimPattern>> TRIM_PATTERN_ORDER = Util.createIndexLookup(VANILLA_TRIM_PATTERNS);
private static final ToIntFunction<ResourceKey<TrimMaterial>> TRIM_MATERIAL_ORDER = Util.createIndexLookup(VANILLA_TRIM_MATERIALS);
private static final DynamicCommandExceptionType ERROR_INVALID_PATTERN = new DynamicCommandExceptionType(value -> Component.translatableEscape("Invalid pattern", value));
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register((LiteralArgumentBuilder)((LiteralArgumentBuilder)((LiteralArgumentBuilder)Commands.literal("spawn_armor_trims").requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS))).then(Commands.literal("*_lag_my_game").executes(c -> SpawnArmorTrimsCommand.spawnAllArmorTrims((CommandSourceStack)c.getSource(), ((CommandSourceStack)c.getSource()).getPlayerOrException())))).then(Commands.argument("pattern", ResourceKeyArgument.key(Registries.TRIM_PATTERN)).executes(c -> SpawnArmorTrimsCommand.spawnArmorTrim((CommandSourceStack)c.getSource(), ((CommandSourceStack)c.getSource()).getPlayerOrException(), ResourceKeyArgument.getRegistryKey((CommandContext<CommandSourceStack>)c, "pattern", Registries.TRIM_PATTERN, ERROR_INVALID_PATTERN)))));
}
private static int spawnAllArmorTrims(CommandSourceStack source, Player player) {
return SpawnArmorTrimsCommand.spawnArmorTrims(source, player, source.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).listElements());
}
private static int spawnArmorTrim(CommandSourceStack source, Player player, ResourceKey<TrimPattern> pattern) {
return SpawnArmorTrimsCommand.spawnArmorTrims(source, player, Stream.of((Holder.Reference)source.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).get(pattern).orElseThrow()));
}
private static int spawnArmorTrims(CommandSourceStack source, Player player, Stream<Holder.Reference<TrimPattern>> patterns) {
ServerLevel level = source.getLevel();
List<Holder.Reference> sortedPatterns = patterns.sorted(Comparator.comparing(h -> TRIM_PATTERN_ORDER.applyAsInt(h.key()))).toList();
List<Holder.Reference> sortedMaterials = level.registryAccess().lookupOrThrow(Registries.TRIM_MATERIAL).listElements().sorted(Comparator.comparing(h -> TRIM_MATERIAL_ORDER.applyAsInt(h.key()))).toList();
List<Holder.Reference<Item>> equippableItems = SpawnArmorTrimsCommand.findEquippableItemsWithAssets(level.registryAccess().lookupOrThrow(Registries.ITEM));
BlockPos origin = player.blockPosition().relative(player.getDirection(), 5);
double padding = 3.0;
for (int materialIndex = 0; materialIndex < sortedMaterials.size(); ++materialIndex) {
Holder.Reference material = sortedMaterials.get(materialIndex);
for (int patternIndex = 0; patternIndex < sortedPatterns.size(); ++patternIndex) {
Holder.Reference pattern = sortedPatterns.get(patternIndex);
ArmorTrim trim = new ArmorTrim(material, pattern);
for (int itemIndex = 0; itemIndex < equippableItems.size(); ++itemIndex) {
Holder.Reference<Item> equippableItem = equippableItems.get(itemIndex);
double x = (double)origin.getX() + 0.5 - (double)itemIndex * 3.0;
double y = (double)origin.getY() + 0.5 + (double)materialIndex * 3.0;
double z = (double)origin.getZ() + 0.5 + (double)(patternIndex * 10);
ArmorStand armorStand = new ArmorStand(level, x, y, z);
armorStand.setYRot(180.0f);
armorStand.setNoGravity(true);
ItemStack stack = new ItemStack(equippableItem);
Equippable equippable = Objects.requireNonNull(stack.get(DataComponents.EQUIPPABLE));
stack.set(DataComponents.TRIM, trim);
armorStand.setItemSlot(equippable.slot(), stack);
if (itemIndex == 0) {
armorStand.setCustomName(trim.pattern().value().copyWithStyle(trim.material()).copy().append(" & ").append(trim.material().value().description()));
armorStand.setCustomNameVisible(true);
} else {
armorStand.setInvisible(true);
}
level.addFreshEntity(armorStand);
}
}
}
source.sendSuccess(() -> Component.literal("Armorstands with trimmed armor spawned around you"), true);
return 1;
}
private static List<Holder.Reference<Item>> findEquippableItemsWithAssets(HolderLookup<Item> items) {
ArrayList<Holder.Reference<Item>> result = new ArrayList<Holder.Reference<Item>>();
items.listElements().forEach(item -> {
Equippable equippable = ((Item)item.value()).components().get(DataComponents.EQUIPPABLE);
if (equippable != null && equippable.slot().getType() == EquipmentSlot.Type.HUMANOID_ARMOR && equippable.assetId().isPresent()) {
result.add((Holder.Reference<Item>)item);
}
});
return result;
}
}